![]() |
#21
|
|||
|
![]() I think the plan is solid, the only thing that bothers are the inevitable name conflicts that will happen on a large scale when green merges into blue....so many green characters getting X appended to their name. People will have spent a couple years playing their characters and will have to reserve names on blue (which has a limited selection of cool names at this point) in anticipation of the merger if they don't want them modified!...
| ||
|
#22
|
||||
|
![]() Quote:
I would like to see a green99 just because I never went through the pure classic, no-xpac era, and I would like to experience that. But I don't have any delusions that a fresh start will change the minds of the playerbase. Once you hit Kunark everyone will pile into Karnor's and that's that. It's the way the game is designed, for good or ill. The route to 60 will still run through the exact same zones that it runs through now on a completely fresh server - unless *you* change what you do. And if you do, you will find that there are other people to group with that also want to change. And this is true on a green99 or a blue99 or any other server. This is what I did. Out of all my characters, I've only ever had one of my five go to MM, or Crushbone, or Unrest - and in all cases, one or two trips was enough. I've never even been to CoM, except to kill Lord Rak Ash'iir. And I never had a pocket buffer, either. Groups formed around me wherever I went and I saw a lot of things I had never seen on Live. Still do, occasionally, even at those lower levels. Wiping it clean won't change any of this. It's just like Zander says, there will still be hardcore players who want to race to the end, they have a specific progression model they follow, and they will all still do this on a new server. If you want to play how you describe, you need to start doing it.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
Last edited by thufir; 12-31-2015 at 02:49 PM..
|
|
#23
|
||||
|
![]() Quote:
__________________
The great wave is coming. Praise be to Prexus!
| |||
|
#24
|
||||
|
![]() Quote:
I played back when it was just Classic and I do have to say that was more fun. Every zone was full of groups you could find quite easily. Kedge even had groups going there. Raiding was a cluster-fuck tho no doubt about that. 2 raid targets made it hell. For some people (like myself) it's really taxing trying to compose a group for a new area to explore. Especially when 9 out of 10 players will ask "why?" when they can just go to the easy XP spots that aren't as camped. Altho IMO what I miss most about Classic was the shit itemization. Getting "good enough" gear was pretty easy and attainable for just about everyone. Plus I miss seeing Obsidian Shards being the go-to tank weapon for Warriors. /nostalgia off
__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
|
#25
|
|||
|
![]() Yeah Alvarex, I personally enjoyed the game most when the gear was terrible and groupmates had to rely on each other to progress. That is where the friendships are formed. Helping your buddies complete their quests or earning that highly sought after "game changing" item like a crafted BP or an SSOY is where the real fun is. Exp groups on live is not much like they are when the gear is limited and you were lucky if your tank had a full set of bronze.
__________________
The great wave is coming. Praise be to Prexus!
| ||
|
#26
|
|||
|
![]() People are just too educated to try to grind exp with low modifiers or off of mobs with 2x the HP as mobs of the same level elsewhere.....A lot of my out of the way leveling adventures on live were fueled by ignorance or differences between this server and live...Plus if places weren't out of the way and hard to access they would have less mystique and you wouldn't be interested in exploring them....the limiters for certain experiences in this game are what makes a lot of them interesting....
| ||
|
#27
|
|||
|
![]() Didn't the devs mention custom content at one point? Would love to see jaggedpine, Veksar and POP!!!
| ||
|
#28
|
|||
|
![]() Would love to see a player unlocked progression server:
Once naggy, vox, phinny dead = planes released Once inny, CT, and sky mobs dead = kunark once VS, Trak, VP mobs dead = velious Once certain mobs in velious killed = sleepers opens once sleeper woken = wipe and start all over Unsure if FFA PVP in unlock zones (maybe a few others) would be a good idea Also something like a monument zone to honor guilds/players of server firsts/kills in each age. Also would need to cap out bard songs at affecting something like 10 mobs, otherwise you just have bards PLing everyone, or prevent more than a few mobs from grouping up tight. | ||
|
#29
|
||||
|
![]() Quote:
Sure, you can try to create your own bubble, and maybe even find several groups of like-minded individuals to not accept high level buffs and to only rely on self-farmed gear. But then when your relatively undergeared group gets to the level where it wants to start farming some nice gear while xping, and they head to Solb, you find an afk shaman locking down tranix and an enchanter soloing at efreeti. Then you head to EC, and realize that with the money you can earn farming seafuries for a few hours, you can buy the GEBS. And you're forced back into the game economy. So please, by all means, moan about the problems of EQ and tell me how none of my concerns matter. But I, like a lot of other people, would like to play from a fresh classic progression server (I'd say following classic progression timeline and timing makes sense). If you don't want to come along, stay on Blue or quit, whatever. | |||
|
#30
|
||||
|
![]() Quote:
__________________
![]() | |||
|
![]() |
|
|