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#1
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Earthquakes are the solution. Specifically, earthquakes that actually reset respawn timers.
If they could have a system to automate that, that'd be huge. I fully expect a neckbeard sim repop either Christmas Day, when many are with their families or New Years Eve at midnight, just like last year when many are out at bars or parties.
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#2
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Quote:
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | |||
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#3
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Quote:
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#4
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Quote:
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#5
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Just halve variance to 8 hours and do one weekend reset once a month. Problems mostly solved.
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#6
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Reduce all spawn timers for all Mobs to the timer of their corpse if it is greater than the timer of their corpse.
Increase all player re spawn timers to the timer of their corpse rot time and no longer offer GM corpse retrieval. Problem Solved | ||
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#7
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Drastically reducing variance (4 hour windows would be nice) and having automated earthquakes on a 2x per month or so schedule would make the raid scene WAY better. Like WAY WAY better.
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#10
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Quote:
Edit: instances would look more like classic than the current raid scene. | |||
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