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  #21  
Old 12-18-2010, 06:37 PM
Lazortag Lazortag is offline
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Information on lull:

http://web.archive.org/web/200212310...ame=Lull&type=



Quote:
I have found this spell l to be relatively inefficeant. Its duration is so short (like 2 seconds) one does not have adequate time to pull another monster when fighting ganging mobs.
???

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I beg to differ. I'm a level 3 Gnome Enchanter and at the Kobold camp I Lulled the three kobolds. Then I conned the three Kobolds and then I pulled the that was good for my group. Then getting pretty far away my group easily dispatched the Kobold, without Alerting the others.
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I believe the reason that the first poster recived this problem is that he is a palladin or cleric with a lower base chr that that of an enchater which I believe directly effects this spell.
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THe duration is longer than 2 seconds. The casting time is only 2 seconds. The reason that the spell didn't work for you is that you either waited 2 long, the mobs were still with in agro range even after the lull, or the one you pulled ran through the agro area of a lulled mob.

Any of these senarios would cuase the spell to fail. I am however not aware if the spell can be resisted. I am sure Harmony is very difficult to resist.
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The upgrades to this are Soothe and Calm and maybe others. Very effective as described above. I generally use it on the mob with the lowest con to ensure it does not get resisted. Then you pull the tougher mob, finish it off and go back for the lesser creature. If you have a camp of more than two, lull all but the one you want to pull.

I used this technique in GFay to pull orcs from the tent to the left of Orc Hill as you are going up the path to Crushbone. You Lull one, Enfeeble the other and if you are far enough away, you can Chaotic Feedback or Gasping Breath that one as it comes in. Then you beat it down. Watch out for wanderers. Pull the second with the same technique, then invis and med up for another round. Also works for the orcs behind the fire pits on either side of the entrance to Crushbone, though it is harder to do there due to the distances involved.

WARNING: If it is resisted, you get ALL mobs in the area of effect, so be ready to run like a lilly-livered sap sucker if you see a resist.
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THIS SPELL SUCKS!!! the point of these types of spells is to use them on mobs if you want to pull one from a group, but this low level one doesn;t always work as the others do, and i have lulled a mob and had it go aggro on me just from casting that, it pulled the other 2 kobalds and boom i was dead. thank god i was level 4 and didn;t mind dying. it just sucked. don't waste money on it, wait for the higher level lulls.
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  #22  
Old 12-18-2010, 08:14 PM
Harrison Harrison is offline
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Charisma is only supposed to affect the critical failures, and not the direct resistance which is primarily level-based.

Again...supposed to, not exactly a reliable source. Things are wonky on the emulator sometimes.
  #23  
Old 12-20-2010, 06:35 AM
Ropethunder Ropethunder is offline
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I can assure you that the lull/pacify line does indeed resist. I have died countless times on my enchanter from a critical failure in places like Splitpaw.

Here are some further details I found while trying to determine how lull actually works:

http://www.project1999.org/forums/sh...04&postcount=3

Quote:
Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
From what I understand it doesn't affect the resist rate as it does whether the mob will decide to attack on resist.

There is a method "PassCharismaCheck" that occurs on resist that uses the following formula:

Code:
MobR = ((((MobMR + MobLevel) / 3) / MobMaxMR()) + (RandomFloat(-10, 10) / 100.0)

CasterR = (((CasterCha  + CasterLevel / 3) / CasterMaxCha) + (RandomFloat(-10, 10) / 100.0)

if(r1 < r2)
    Result = true

..

if not PassCharismaCheck
    AddToHateList
So, yes. Charisma can make a big difference whether you live or die on resist after taking into consideration the mob's level and MR. Level discrepancy is much more important and will result in critical failures much more often if you try to lull something that's yellow or red to you.

This is from the EQEmu source code so it may have been changed for p99.

There is a similar charisma check every tick against the mob level, mr, and then charisma when charming.
  #24  
Old 12-27-2010, 03:46 PM
Malrubius Malrubius is offline
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Here are some classic-era quotes regarding CHA's effect on Charm, Mez, and the Lull line...

http://www.project1999.org/forums/showthread.php?t=6733

As others have noted, CHA had no effect on the Lull line sticking or not. But it had a big effect on whether the mob would aggro or not on a resisted Lull.
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