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  #21  
Old 12-16-2015, 08:50 AM
chipz chipz is offline
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Anywhere aside from Upper Guk was a terrible suggestion.
  #22  
Old 12-16-2015, 02:08 PM
thufir thufir is offline
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Quote:
Originally Posted by Landael [You must be logged in to view images. Log in or Register.]
what about Runnyeye! has to be the most abandoned poor lowbie dungeon in the game
Borxx is the best reason never to go to Runnyeye. Unless you know which goblin is his ph, he will spawn a lot and basically deny you most of the second floor and parts of the third. And at this level range you're not quite powerful enough to go to level 3.

The third floor is good though, as long as you avoid Borxx who will path down into the king's room. But if you get the timing right you will be fine. The king room spawns extremely quickly and it's possible to just fight that room and a few other respawns continually and indefinitely with the right group.
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  #23  
Old 12-16-2015, 03:19 PM
Ravager Ravager is offline
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Third floor is green. Second floor is where it's at for those levels. You can set up camp on the third floor and pull to there. The only one who has to worry about Borxx is the puller, but once you know the layout, you never have to encounter him. It's good vendor loot there and non-stop pulling since the mobs die so fast.
  #24  
Old 12-16-2015, 03:43 PM
thufir thufir is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Third floor is green. Second floor is where it's at for those levels. You can set up camp on the third floor and pull to there. The only one who has to worry about Borxx is the puller, but once you know the layout, you never have to encounter him. It's good vendor loot there and non-stop pulling since the mobs die so fast.
Most of what we fought on the third floor was late teens and early 20s, stuff in king room and captain. Not green to mid 20s and very good xp. But Borxx does path there.

You could set up on that ramp leading down to third and pull from second, sure, if you were lower level. Puller can learn Borxx's path and avoid, yes. I just remember being sick of Borxx. Every time you run into that guy it's a mad flight for the exit. No equivalent hazard exists in other dungeons around that level.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #25  
Old 12-16-2015, 04:03 PM
Ravager Ravager is offline
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When I refer to the third floor, I'm referring to the slimy area with overseers, that's all green. I think of the king as on the fourth floor. You can set up on the ramp behind the knight room and pull almost the whole floor there without running into Borxx, or if you do,your puller can zone it or fd, while the group is still safe.
Last edited by Ravager; 12-16-2015 at 04:10 PM..
  #26  
Old 12-17-2015, 03:19 PM
eqravenprince eqravenprince is offline
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Where at in Uguk would be good besides scryer? We are now level 20-21. Scryer has been camped every time our group is on. I am starting to be extremely annoyed with lack of instancing. It is more frustrating trying to find an entire camp empty and take the time to travel there, only to have the camp taken by the time we get there.
  #27  
Old 12-17-2015, 03:32 PM
Sajan Sajan is offline
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You could set up in the Ramp Room where the Gaz Squire spawns and pull from down below. Have your puller just drop down the ladder and hang a left until you reach a room with 3 static spawns and 1 roamer. There are several smaller rooms surrounding this room with 1-2 spawns in each.

Another solid spot is the ramp between the Warden camp and the Fungus area. Lull or some form of CC would almost certainly be a must if you plan to pull the fungi.

You could also set up at the Lower Guk zoneline and pull from the hallways around that area.
  #28  
Old 12-17-2015, 04:18 PM
Llodd Llodd is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Where at in Uguk would be good besides scryer? We are now level 20-21. Scryer has been camped every time our group is on. I am starting to be extremely annoyed with lack of instancing. It is more frustrating trying to find an entire camp empty and take the time to travel there, only to have the camp taken by the time we get there.
You're always going to run into those problems in guk, its overcrowded. Why not try some of the other suggestions here such as Runnyeye. Not far to sell and bank too.
  #29  
Old 12-17-2015, 04:35 PM
Whirled Whirled is offline
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[You must be logged in to view images. Log in or Register.]
Reminder: this guy likes your money but his friends near by wont like you.
  #30  
Old 12-17-2015, 04:42 PM
Expediency Expediency is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Where at in Uguk would be good besides scryer? We are now level 20-21. Scryer has been camped every time our group is on. I am starting to be extremely annoyed with lack of instancing. It is more frustrating trying to find an entire camp empty and take the time to travel there, only to have the camp taken by the time we get there.
There are so many places to set up, but you need to run not walk to the lguk zoneline (dead side, the one that is most commonly used) and set up there until level 24 or so. After that move deeper in towards the liveside zonein (near the basilisk and minotaur spawn) and you can hunt for another level or two. After that go to mistmoore, sol a, or one of many nearly abandoned but fun to explore places like kerra, warrens, runnyeye, paw, temple of CT, the list goes on
Last edited by Expediency; 12-17-2015 at 04:42 PM.. Reason: .
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