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#21
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Yeah taunt only works on greens, blues, whites...That is not always a for sure thing either. I do however keep mashing the key anyway.
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#22
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Warriors can tank effectively on p1999!
Well let me just add to what has been previously stated. Taunt does not work on anything higher level than you, as these previous posts state it will not work on even con mobs (I am unsure of this result however). This will lead to problems for a warrior. Warriors can effectively tank, and hold aggro if they are A) geared properly for their level range, b) in a group that understands aggro generation and control. Something that most exp groups in my level range (30s) do not understand is controlling aggro. Because of this, it is much easier to have a Shadow knight or Paladin tank (even with inferior HP and defenses) because both these classes can generate aggro at will regardless of NPC level by casting simple low level spells (disease cloud, flash of light, stun, etc). Does this mean they are better tanks? Not necessarily just a lot more dummy proof. A warrior tanking for a group needs to do several things in order to properly hold aggro. 1) Equipment: Your weapon or weapons needs to be as high damage output as possible. Procs that generate aggro are very helpful. As a warrior slacking on gear will dramatically effect your ability to tank. Your gear is what allows you to do what you do.(such as obsidian shards, or obsidian flamberge, SSoY etc). 2) If you can pull as the warrior/tank this helps tremendously. Being the first on the hate list gives you a greater opportunity to build hate. With that said it is not necessary for the warrior to pull to be an effective tank. 3) Let your group understand that they need to control their aggro. If they get aggro as a melee they need to turn off attack for a couple of seconds. Casters need to wait a little bit before dropping big nukes etc. Really the only exception to casting early should be necessary debuffs such as slow etc. This may seem like a weakness to you but really classic eq is about aggro control, we are just spoiled by the current iteration of MMORPG's where aggro control is a minor topic. 4) This is perhaps the most important, once you have done all the previous steps (except maybe pulling). Make sure you you begin each fight as such. You call out the target, and you and only you engage the mob for 5-15 seconds so you can build up that hate, maybe get a proc or two. once you have done a good amount of hate call Engage to the party (i suggest hot keys for both of these "I am engaging target, do not engage or cast until I call" and of course "Engage target now!"). This step is important because it allows you a head start on everyone's aggro, you will take a few lumps but that's why you have hp, and warrior dps currently with a little head start will do the rest vs monks/rogues etc. Make sure the party knows if they steal aggro to hold still and stop attacking you will be able to get aggro back in no time. 5) Mezzed Mobs: This one is very difficult, because mez will generate a large amount of aggro for the enchanter/bard/necro who has been doing crowd control. What you need to do is if the mob is blue con, give it 3 good taunts before breaking mez. If the mob is higher con then you must, if possible, have the creature rooted (if they can mez it they can root it), and give yourself at least 15 seconds of special time after breaking mez. This is the toughest part of controlling aggro because Crowd control is necessary but inherently builds large amounts of aggro. Once you understand how your abilities work and give your party a little talking on how you have to tank, you will find things running smoothly. You may have to remind the party to control aggro here and there. Keep your gear at top shape, Have multiple weapon sets (aggro, and dps at the least). Realize your limitations and your advantages and a warrior will have no problem tanking. PS: Things get a lot better as new gear/content opens. Stick it out
__________________
<~ Maleek * Necro * Project 1999 >< Gagresh * Warrior * Tallon Zek || Project 1999 ~>
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#23
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Great post Knotty....Good info for sure.
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#24
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Quote:
Quote:
__________________
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#25
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Because mobs will be all blue, level 40+ Warriors get a lot better. You'll be able to effectively taunt everything that you are fighting for exp, and that makes things a lot easier.
So just keep on, keeping on! You'll get there.
__________________
Krone - Troll Warrior
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#26
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Quote:
edit: lol, wait yes they did, during Halloween | |||
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Last edited by azeth; 11-29-2010 at 11:25 AM..
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#27
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Quote:
http://www.project1999.org/forums/sh...d.php?t=18465& Totally worth resurrecting. | |||
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#28
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Quote:
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#29
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Thats pretty funny for sure..
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#30
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Quote:
how i play as a warrior. I have Aggro Proccing weapons, i just dont prefer to use Shards if the mobs aren't attacking other members.
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