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View Poll Results: Rotation Or Not? | |||
I would like to see the server united by having a rotation for big targets |
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59 | 40.14% |
Greed, selfishness, poopsocking, squabbling and clusterfucks is the superior system. |
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88 | 59.86% |
Voters: 147. You may not vote on this poll |
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#21
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![]() Stupid rotation idea is stupid.
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#22
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![]() Some people play EQ for the competition aspect.
[You must be logged in to view images. Log in or Register.] Some people play EQ for the community/social aspect. [You must be logged in to view images. Log in or Register.] Are these sub-groups mutually exclusive? No, but one of those aspects is the clear & defining priority: are you willing to do what it takes to beat out other guilds for content? how far are you willing to push the envelope of douchebaggery to get what you want? And if your guild is at the top and not willing to push the envelope, a guild who is will eventually overtake you. On the other hand, what's fun for one subgroup may not be fun for the other, and vice-versa. You have a higher concentration of hardcore super-competitive min-max raiders on this server, because they are back to re-live the glory days of classic EQ from 10 years ago. They obviously enjoy the competition of racing other guilds to the mobs, cockblocking keyed content and epics, etc. -- from before EQ went EZ mode with instanced content, easier transportation options, etc. This is fun for exactly the only 1-2 guilds that attracted enough like-minded players to do this first and spread the gap over the other guilds first. Artist's rendition of such a gap: [You must be logged in to view images. Log in or Register.] For the rest of the players, who maybe came here for nostalgia or thinking they had a shot at some of the stuff they missed out on before... probably not as fun. Just my opinion, but we wouldn't have threads like this if it were not true. I would love to see some compromise worked out, but the fact of the matter is that 1 or 2 guilds that are currently enjoying most of the content will be against any option that reduces the amount of content they end up with. I have high hopes for leaderships of guilds coming together and working something out, and I believe that most guilds have enough level-headed people in the right leadership spots to be able to do that. While I support Acillatem's ideas and efforts 100% (although with the hybrid penalty this only actually amounts to 60%), I remain cynical. The problem I forsee is that leader/officer coming back to his masses, with his benevolent arms outstretched like this: [You must be logged in to view images. Log in or Register.] and trying to persuade them that "okay, we're compromising on X, so we won't have as many opportunities as we have in the past even though we have clearly demonstrated the skill and commitment to mobilizing fast and locking down raid encounters. Also, quit e-mailing me pictures of your junk." Those masses wouldn't have joined guild X or guild Y unless they truly believed in "might makes right". So even if the leadership of the guild says "Sorry, this is the way it's gonna be..." and risks attrition and possibly castrating the entire guild like a drunk guy gingerly placing his ballsack in a beartrap on a dare... what's the logical next step? Those dissenters end up somewhere -- they will only rise up again, like an erect penis in defiance to everyone on the other side of the window at a day care center, because it's a prevailing mindset that's contradictory to any sort of compromise being made that will restrict the number of raid opportunities that they have enjoyed in the past. But we still have to try... at least until Kunark opens up more content (and a whole new can of worms like keyed zones and epics.) Do we all really want to sit here and continuously FRAPS each other or be accused of training each other trying to get a few dozen planes mobs past another guild and back to our guild's raid camp? You have GOT to have friends in other guilds, and you have GOT to feel a little bit bad when your guilds pulls a dick move on their guild. Really? No? Is part of Everquest really "manipulating the server rules to your advantage in order to out-maneuver the rival guilds?" or "filling up socks to the brim with our own feces?" By the way, the following installation pays for itself in savings on sock purchases: [You must be logged in to view images. Log in or Register.] I don't know the answers to these questions. My concern is there are no good answers due to human nature.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#23
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![]() If you wanna kill dragons and raid planes, join a guild that can do so. The reality is these is very little content atm. Just quell those tears of yours until Kunark is released and there's more to go around.
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#24
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![]() ^^ that may be one of my favorite posts in p99 history.
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#25
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![]() Having the guild's unemployed members logged onto their ShowEQ-drones parked in different zones and then batphoning when something pops is what it's always been about!
The race and the competition is what makes it fun. Don't take that away from people | ||
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#26
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![]() Quote:
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#27
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![]() take away variance all you'll get is ib/da sitting on the spawn point and best ks group taking the lootz.
I laugh when people say the classic targets are going to become more available when Kunark opens. Not sure why people think that, but it's funny!!! | ||
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#28
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![]() I know I will have a Shaman and a caster at level 52 for the dragons. I know a ton of others will too.
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5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | ||
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#29
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![]() Quote:
Furthermore, I can guarantee you it'll be 3-4 guilds at every spawn if variance were dumped. You also won't get any more talk of spawn sniffers or SEQ. | |||
Last edited by Skope; 11-25-2010 at 03:23 PM..
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#30
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![]() Hardcore raiding in this game makes me lol.
Hey guys lets fight some tank n spank fights for loot that adds more mana and hp. | ||
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