#21
|
|||||
|
Quote:
Quote:
__________________
| ||||
|
#22
|
||||
|
Quote:
| |||
|
#23
|
||||
|
Quote:
__________________
| |||
|
#24
|
||||
|
Quote:
| |||
|
#25
|
|||
|
Bumping rustled Rampage thread.
yw | ||
|
#26
|
||||
|
Quote:
Rampage stepped up and had a great week versus Forsaken/Asgard this week after a few weeks of it going the other way. F/A nabbed 3 of the 5 ST key mobs and some other key ones. Back and forth it goes. Not sure the logic behind ppl thinking 2 guilds versus 1 guild is uneven when the bodies on each side are nearly the same for each mob. | |||
|
#27
|
||||
|
Quote:
| |||
|
#28
|
||||
|
Is there an agreed upon number of players when it becomes diminishing returns when operating as a zerg? Or would raids rather have one less than the number of people before desyncs start happening.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
#29
|
||||
|
Quote:
__________________
Gobble?
| |||
|
#30
|
||||
|
Quote:
Subtract 2 units of productivity for each 1 incompetent Asgard raider helplessly shitting their pants and training themselves on each raid. Thus, while Forsaken and Asgard combine for an actual number of raiders somewhere in the 40-70 range on each fight, the number can be adjusted (using the law) to about 15. It makes our success that much more amazing imo. | |||
|
|
|