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#2
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#3
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#4
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#5
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![]() Growing guilds do not get a shot at content with variance.
In Velious you cannot split your raid in two. No guild can do both King Tormax and Aaryonar at the same time. Quite the contrary actually: top tier guilds have to make alliances to kill mobs one at a time. A top tier guild could do 2 or 3 Kunark targets at the same time, but none wants to do that when all upgrades are in Velious. Variance only keeps top tier guilds out of HoT during prime targets windows. Apart from that, variance ensures you will never get a shot at a Velious target. Their respawns are so far apart that the major guilds will be tracking them all the time and killing them one by one. With much less variance, windows would overlap and major guilds would have to prioritize, leaving less desired targets for the upcoming guilds to gear up and catch up. | ||
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#7
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![]() You are mistaken, I am in a top tier guild and have BiS stuff.
I pointed out why variance is wrong even for the growing guilds, contrary to what Kileras thinks. You hear BDA clears to Trakanon, but that is incorrect. Trakanon is still a coh race. | ||
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#8
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![]() I started this thread so the average raider could post input. Thank you for doing so. The raid forum is only accessible to a few and it may or may not reflect how the average player feels.
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#9
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![]() In live it seemed to always be more of a race to get to 60 than an actual race to get mobs if I recall. I mean just look at the expansion release timeline.
The Ruins of Kunark 2000 April 24 The Scars of Velious 2000 December 5 The Shadows of Luclin 2001 December 4 Like damn, there was only 7 months from Kunark being released to Velious dropping, and then 1 year until Shadows of Luclin. There's a reason why not a ton of players had epics before Velious; they didn't have guides on mobs or quests either. This server existing since 2009 with all information already available is what has made the raid scene unplayable for a lot of people. Unfortunately, unless you play on a Emu server with just a few of your friends, you probably will never have a similar raid scene to classic. A relaunch server in the future might help things, but there's still too much information available on how to best use all mechanics in the game for there to ever be a classic raid scene in the original EverQuest trilogy again.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#10
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Now don't take this as me bashing the staff or anything they had a dogs dinner to work with trying to get the classic out of the changes that have been made to velious over the years and they did a good job. At this point we should just enjoy what they have done for us and themselves. But that doesn't mean we cannot come up with ideas to improve things. Also it shouldn't be the decision of 6-10 ppl alone to voice and make. That is why this thread is here. | |||
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