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  #1  
Old 11-20-2015, 07:40 AM
Swish Swish is offline
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Originally Posted by Kileras [You must be logged in to view images. Log in or Register.]
decreased variance only makes it so the zerg guilds can cover more mobs at the same time and get even more targets. its been 5 years of kunark mobs and the only ones that have become remotely "non poopsock/sit there and track" are far and few.

It's a culture problem. When you are notified by top tier guilds that HoT is going to be overcamped by them from tuesday-friday, there is no rotation or lockouts, and then lower the variance? Why? Massive variance is the only thing that gives any new growing guild a shot at content. until people don't feel the need to muscle everyone they can out of content, the variance won't matter.
What growing new raid guilds are there? Everyone's too busy app'ing to be in zerg guilds once they get to 46-50...that's how it works now (thanks rotation smashers lol).
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Old 11-20-2015, 11:08 AM
jcr4990 jcr4990 is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
What growing new raid guilds are there? Everyone's too busy app'ing to be in zerg guilds once they get to 46-50...that's how it works now (thanks rotation smashers lol).
There's a fixed number of targets available to kill in this video game. There definitely is such a thing as "too many guilds" if you want to actually raid stuff. We already have... Like 9 guilds? That are doing/attempting to do raid content. If anything we could use a merge or two not more splinter guilds. I feel like that's 2x as many as my live server had.
  #3  
Old 11-20-2015, 07:18 PM
Swish Swish is offline
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Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
There's a fixed number of targets available to kill in this video game. There definitely is such a thing as "too many guilds" if you want to actually raid stuff. We already have... Like 9 guilds? That are doing/attempting to do raid content. If anything we could use a merge or two not more splinter guilds. I feel like that's 2x as many as my live server had.
would you merge with Taken if they asked?
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Old 11-21-2015, 01:30 AM
jcr4990 jcr4990 is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
would you merge with Taken if they asked?
That's above my paygrade. I will say if I had to pick a guild to merge with Taken wouldn't be such a bad choice. I've got a couple pals there. Would be higher up the list than Asgard/Forsaken for sure but doesn't matter cause again I don't make these types of decisions. I just think the server would be healthier overall with a couple less guilds in the raid scene. That plus cutting variance to +/- 2 = Raid scene instantly 10x healthier. If that means I have to merge guilds and deal with a couple people I don't care for on raids then so be it.
  #5  
Old 11-20-2015, 08:27 AM
Fanguru Fanguru is offline
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Growing guilds do not get a shot at content with variance.

In Velious you cannot split your raid in two. No guild can do both King Tormax and Aaryonar at the same time. Quite the contrary actually: top tier guilds have to make alliances to kill mobs one at a time.
A top tier guild could do 2 or 3 Kunark targets at the same time, but none wants to do that when all upgrades are in Velious.

Variance only keeps top tier guilds out of HoT during prime targets windows.

Apart from that, variance ensures you will never get a shot at a Velious target. Their respawns are so far apart that the major guilds will be tracking them all the time and killing them one by one.

With much less variance, windows would overlap and major guilds would have to prioritize, leaving less desired targets for the upcoming guilds to gear up and catch up.
  #6  
Old 11-20-2015, 10:23 AM
ArumTP ArumTP is offline
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Quote:
Originally Posted by Fanguru [You must be logged in to view images. Log in or Register.]
Growing guilds do not get a shot at content with variance.
Yes the can, but you will never get top tier targets. Everquest has never been hey new casual guy here is your free loot pinata. Velktor was up for I think 3 days before he got killed recently. Woushi gets killed reluctantly by any guild that can because he is an inconvenience, he usually remains up for a full day. Vindi is up every 7-9 hours, and there is less of a crush to get him.

Quote:
In Velious you cannot split your raid in two. No guild can do both King Tormax and Aaryonar at the same time. Quite the contrary actually: top tier guilds have to make alliances to kill mobs one at a time..
In the current state of raiding guilds this is true. If it wasn't for the Fosaken/Asgard alliance being a constant thorn in the side of rampage they must chose which to go for. As soon as either side bites the dust, you can leave the hard stuff up because you know nobody can kill it, they would kill lower tier stuff first. This is the problem we had when it was just TMO.

Quote:
A top tier guild could do 2 or 3 Kunark targets at the same time, but none wants to do that when all upgrades are in Velious.
Again this is you complaining that you won't get BiS stuff in velious, kunark is damn near untouched. I hear bda now actually clears down to trakanon instead of CotH races.

Quote:
Variance only keeps top tier guilds out of HoT during prime targets windows.
That sounds like some envious bullshit there. You complain about not getting any velious content, then turn around and complain about the good stuff you get. HoT will better gear a guild than all of kunark minus weapon itemization.

Quote:
Apart from that, variance ensures you will never get a shot at a Velious target. Their respawns are so far apart that the major guilds will be tracking them all the time and killing them one by one.
So don't track all of them like the major guilds, pick one and go for it.

Quote:
With much less variance, windows would overlap and major guilds would have to prioritize, leaving less desired targets for the upcoming guilds to gear up and catch up.
Windows already overlap, its why kunark remains available. Get good at that stuff. Consistently do well at vindi. If you need an alliance to do those things or can't do that stuff for whatever reason, then you have no shot at high end velious content end of story.
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  #7  
Old 11-20-2015, 10:33 AM
Fanguru Fanguru is offline
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You are mistaken, I am in a top tier guild and have BiS stuff.

I pointed out why variance is wrong even for the growing guilds, contrary to what Kileras thinks.

You hear BDA clears to Trakanon, but that is incorrect. Trakanon is still a coh race.
  #8  
Old 11-20-2015, 11:08 AM
Seltius Seltius is offline
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I started this thread so the average raider could post input. Thank you for doing so. The raid forum is only accessible to a few and it may or may not reflect how the average player feels.
  #9  
Old 11-20-2015, 11:18 AM
zanderklocke zanderklocke is offline
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In live it seemed to always be more of a race to get to 60 than an actual race to get mobs if I recall. I mean just look at the expansion release timeline.

The Ruins of Kunark 2000 April 24
The Scars of Velious 2000 December 5
The Shadows of Luclin 2001 December 4

Like damn, there was only 7 months from Kunark being released to Velious dropping, and then 1 year until Shadows of Luclin. There's a reason why not a ton of players had epics before Velious; they didn't have guides on mobs or quests either. This server existing since 2009 with all information already available is what has made the raid scene unplayable for a lot of people. Unfortunately, unless you play on a Emu server with just a few of your friends, you probably will never have a similar raid scene to classic.

A relaunch server in the future might help things, but there's still too much information available on how to best use all mechanics in the game for there to ever be a classic raid scene in the original EverQuest trilogy again.
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  #10  
Old 11-20-2015, 12:06 PM
Seltius Seltius is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
In live it seemed to always be more of a race to get to 60 than an actual race to get mobs if I recall. I mean just look at the expansion release timeline.

The Ruins of Kunark 2000 April 24
The Scars of Velious 2000 December 5
The Shadows of Luclin 2001 December 4

Like damn, there was only 7 months from Kunark being released to Velious dropping, and then 1 year until Shadows of Luclin. There's a reason why not a ton of players had epics before Velious; they didn't have guides on mobs or quests either. This server existing since 2009 with all information already available is what has made the raid scene unplayable for a lot of people. Unfortunately, unless you play on a Emu server with just a few of your friends, you probably will never have a similar raid scene to classic.

A relaunch server in the future might help things, but there's still too much information available on how to best use all mechanics in the game for there to ever be a classic raid scene in the original EverQuest trilogy again.
Thank you and this is the truth of the matter. In 2001 You had 2-3 guilds on the server I played on competing for the same content then you had other guilds that would compete for other content. But you never had the lower tier guilds demanding to be able to kill NToV and ST. But that was because they weren't geared out like the top tier guilds. Here the expansions have gone on a while so the gear is more dispersed. The people who learned all of the encounters have already posted guides and told friends and others how to do the encounters so there is no learning.

Now don't take this as me bashing the staff or anything they had a dogs dinner to work with trying to get the classic out of the changes that have been made to velious over the years and they did a good job. At this point we should just enjoy what they have done for us and themselves. But that doesn't mean we cannot come up with ideas to improve things. Also it shouldn't be the decision of 6-10 ppl alone to voice and make. That is why this thread is here.
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