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#21
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![]() When I first started playing EQ, I came at it right after binging through Balder's Gate and Vampire the Masquerade. I had the mentality that every quest is not only worth doing, but somehow necessary to actually work towards "beating" the game. I actually completed stein of moggok on my own, and attempted dozens of others. I think I had a lvl 18 enchanter with like 30 days played.
When I finally joined a group in highpass, we got an orc train and the group said, "WTF are you doing? Mez them?" I had experiment with the spell but it didn't seem to hurt the mobs, it just made them stand there. And if I did anything to them they attacked. I responded with, "That spell sucks, it doesn't do anything. It just makes them stand there but you can't hurt them." They fled, zoned, and promptly booted me. Later that week, playing magic the gathering at the local comic book store, I was talking to another player who I discovered also played EQ and had a "gasp" lvl 52 druid. He told me something I remember to this day, "Unless its your epic, don't do quests. Ever. Just go group and level." That obviously dynamically changed the way I approached the game. However all the little bits of lore spewed by random NPC's all over the game world was still completely enticing. | ||
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#22
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But seriously best post ive read all month, I love noob stories | |||
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#23
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![]() I have a theory about this...
The easier the quest text to understand the harder the quest. Ageis of life - go kill a guy in SK, you need his live and undead version, but tye trick is 3 hour respawn WITH A PH well played SoE | ||
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#24
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![]() Finding pieces for warrior epic at the bottom of lake rathe and the TD chessboard. I would have been looking for years I feel like
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#25
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__________________
Freddi
Farson | ||
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#26
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![]() I'll never believe that there were 'all these unfinished quests in classic EQ'. I just don't see how the devs could not spill the beans at some point, or even how they could resist completing some of the quests on their own time.
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#27
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#28
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I think Everquest's biggest problem was that when they developed it they didnt have an eye to the future, and how weapons and characters would advance, so every old world quest is a literal piece of shit now, only a year or so and 2 expansions later (live timeline) So back in the day during vanilla it was worth going on an 8 hour quest to get a (just crap shooting stats here --> ) 6/31 +2str weapon because not only was it really hard and took longer than that amount of time to save up PP to get a better weapon, but also it was the "cool factor" of having some no drop weapon that you got from a quest. Re-call how inspect was treated much differently, and there was no item linking. So unique weapon names or item graphics/effects were all the rage. If you saw a sword you either never heard of, or knew about but never did the quest to get it, yourself, it was cool! even though the stats might not be badass. They gave each expansion such a raise in item power that they made their previous works of art so obsolete. And how easy is it for humans to forget the FEELINGS they had in the past and just look at statistics and shake their head at some old school looking piece of shit short sword with weak stats
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#29
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![]() I cant imagine how anyone would be able to figure out that ghost shit for the Shaman Epic.. its like that quest is a huge troll on the very concept of a well designed quest.
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#30
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One thing that is somewhat unusual about classic (original to velious) EQ is how much stuff is not upgraded. There are more items in EQ that you need to keep carrying with you for situation purposes that never get replaced by simply larger stat items. Many of them are even acquired in low lvl questing and stay with you through the life of your character. There was no stigma on having an item acquired at low lvl play/questing in your bags at max lvl and in full top tier raid gear. In fact, many of the coolest items (at least imo) are exactly that sort of thing. Not many other MMOs maintain that type of itemization for very long. | |||
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