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#21
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I loved Odus, but think it was always a deserted island. The Kerrans do drop lots of goodies though, gems n money.
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#22
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#23
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#24
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I think it would be pretty lame and bland if every item had stats exactly lined up to classes that can use an item. It gives variety and makes it so there's not always one clear best item set for a slot.
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#25
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Totemic Gauntlets! Like the +5 SvC is nice but int on a shm only item? WTF?
Regards, Mg
__________________
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#26
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One of the things that bugged me until they fixed it was the "tell" you got from an NPC when you cast a damaging spell on them:
A spiderling tells you "I was hit for 10 points of non-melee damage." No one thought to clean that up in beta? I cannot imagine it was difficult to fix. | ||
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#27
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Quote:
I know I did.
__________________
Jorg Shaman
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#28
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#29
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Quote:
Immersion works best in single player RPGs. It'll never work in MMOs consistently because people are different and do not have the same tolerance. I mean, no one wants to wait for the guy that's still talking to the non-player about the quest (he wants to feel immersed in the world), so they run off and tell him to come or they'll kick him from the group and invite someone else. That's pretty much how it works. In MMOs we're all pushed to go at the same pace, and when we can go at our own, it's basically a single player RPG being re-marketed as an "MMO" and given a new face. Community > You. Sucks for immersion. This is why MMO's can sometimes feel like a job. It's not that what you're doing isn't fun, it's that you feel responsible for your community of friends and party members. It's like when we're in a group (on project1999). If your group needs you, like if you're a healer, you don't want to ditch them for minor reasons, so you often stay against your wishes. It becomes more like a job than something that's fun because you want to be there for them (but not yourself). It's a tug-of-war. And it will always remain that way if it's a true MMO. I've been around forever so don't school me. I've never met an MMO that met my particular immersive desires. The only way I've ever truly met my immersive standards is by downloading mods for single player games and customizing the experience to ME. Sure, I can play an mmo alone (by soloing). I can even pick an MMO that's in reality a single-player game and play that. It's not the best, though. And at the end of the day, I like to sometimes play MMO's because I like to see other people. When I get tired of always being rushed and not feeling immersed, then I pick up a single player game. That's how it has happened for me. ************* My addition to this "What were they thinking?" is.... what were they thinking when they made the clothspinner merchant in south qeynos move from the crows tavern to the blacksmith and when when you hail her to buy/sell she resumes moving again in about 10 seconds and the window is lost. I mean, all that needs to be done is to make her pause for a longer period after she's hailed. AS it's now, you have to hail her over and over and over every 5 or 10 seconds if she's doing her waypoints.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 11-15-2010 at 07:00 PM..
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#30
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Quote:
Believe it or not, some people like simple cookie-cutter items. There's one single player game i'm interested in and there's a guy that complains that there're too many magical items with stats. He says he doesn't want to look at the items to see which ones he should use because it's too complicated and that's not why he plays RPGs. HOnestly, I don't understand his viewpoint. I love complicated item systems, it gives me something to do. But, everyone plays RPGs differently, so... I'm a hobbyist programmer with a degree in computers so I guess my background influences my tastes. I love to be confused by an elaborate system. The last thing I want is something that's cut and dry. I love to be thrown in a loop. Simplicity is a turn off for me. That doesn't mean that people who disagree with me on an issue are stupid or simplistic. It might be that they spend more time doing other things like examining quests and roleplaying their character. Maybe they focus more on the whole than I do. I love to get lost in the details. At least there's enough games and mods out there for everyone to be happy. This all just underlines for me the value of single player games. With those, I can have an experience customized for me.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 11-15-2010 at 07:19 PM..
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