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#2
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Im no game dev, but isnt Pantheon using Unity engine, which is basically buying rehashed character/monster models, trees, pillars, etc?
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#3
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Quote:
see http://www.rerolled.org/showthread.p...-Thread-in-MMO for info | |||
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#4
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Quote:
Regarding the topic of Unity Store, you can watch the Pantheon Unity 4 video update from earlier this year where they discuss it in some detail. The stores for Unity and Unreal are one of the biggest features of the engines and can drastically reduce development time. The only negative side effect can be trying to integrate assets into a game when they don't match the art style, landscape or decor. Based on the videos and screenshots, I'd say its safe to assume that the assets they've purchased suited Pantheon just fine. They also develop their own assets, and as they're able to hire more artists, their need for external resources like the store will go down. Honestly though, to stop using the store altogether is a sure way to push back the launch.
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#5
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LMAO @ people who care about store-bought assets in unity.
Dudes are playing a 15-year-old elf simulator with single-digit polygon character models and 2D tree's and complain about the source of art for another game, when said game looks 100X better than anything we play here, even in pre-alpha stages.
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#6
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Quote:
EQN isn't an MMO, its going to be like that Heroes shit where you run around with 4 special abilities like Leagues except in 3D with full physics. That's called an adventure/action game. Like Diablo minus the sprites and add world physics. I don't like the sound of that. Theres a reason why I am not playing Marvel Online or whatever that shit Superhero game was SOE released. | |||
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#7
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Quote:
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#9
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You can create your own textures and models.
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#10
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Unity can do what you want it to do. More of a framework. Go try to make a game using unity and think about poo pooing pantheon for that reason.
Probably no pvp so sad | ||
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