Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-25-2015, 01:18 AM
Adolphus Adolphus is offline
Kobold


Join Date: Feb 2013
Posts: 161
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Can't wait for the Pantheon emulator in 2030
Lmao. Post my made my night.
__________________
  #2  
Old 09-25-2015, 01:24 AM
Herp Herp is offline
Aviak

Herp's Avatar

Join Date: Jul 2014
Posts: 68
Default

Im no game dev, but isnt Pantheon using Unity engine, which is basically buying rehashed character/monster models, trees, pillars, etc?
  #3  
Old 09-25-2015, 11:52 AM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by Herp [You must be logged in to view images. Log in or Register.]
Im no game dev, but isnt Pantheon using Unity engine, which is basically buying rehashed character/monster models, trees, pillars, etc?
the game is using a ton of purchased assets, this was confirmed in various screenshots from staff

see http://www.rerolled.org/showthread.p...-Thread-in-MMO for info
  #4  
Old 09-25-2015, 12:30 PM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by derpcake [You must be logged in to view images. Log in or Register.]
the game is using a ton of purchased assets, this was confirmed in various screenshots from staff

see http://www.rerolled.org/showthread.p...-Thread-in-MMO for info
You won't find any worthwhile info in that thread.

Regarding the topic of Unity Store, you can watch the Pantheon Unity 4 video update from earlier this year where they discuss it in some detail. The stores for Unity and Unreal are one of the biggest features of the engines and can drastically reduce development time. The only negative side effect can be trying to integrate assets into a game when they don't match the art style, landscape or decor. Based on the videos and screenshots, I'd say its safe to assume that the assets they've purchased suited Pantheon just fine.

They also develop their own assets, and as they're able to hire more artists, their need for external resources like the store will go down. Honestly though, to stop using the store altogether is a sure way to push back the launch.
__________________
  #5  
Old 09-25-2015, 12:45 PM
Adolphus Adolphus is offline
Kobold


Join Date: Feb 2013
Posts: 161
Default

LMAO @ people who care about store-bought assets in unity.

Dudes are playing a 15-year-old elf simulator with single-digit polygon character models and 2D tree's and complain about the source of art for another game, when said game looks 100X better than anything we play here, even in pre-alpha stages.
__________________
  #6  
Old 09-25-2015, 03:38 PM
AzzarTheGod AzzarTheGod is offline
Planar Protector

AzzarTheGod's Avatar

Join Date: Jun 2015
Location: Sullon Zek
Posts: 7,760
Red face

Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
LMAO @ people who care about store-bought assets in unity.

Dudes are playing a 15-year-old elf simulator with single-digit polygon character models and 2D tree's and complain about the source of art for another game, when said game looks 100X better than anything we play here, even in pre-alpha stages.
This. I'm hoping Brad can pull a good game out. Hes doing it with no help at all, no donations. I'm proud of what they have been able to do so far.

EQN isn't an MMO, its going to be like that Heroes shit where you run around with 4 special abilities like Leagues except in 3D with full physics. That's called an adventure/action game. Like Diablo minus the sprites and add world physics.

I don't like the sound of that. Theres a reason why I am not playing Marvel Online or whatever that shit Superhero game was SOE released.
  #7  
Old 09-25-2015, 07:50 PM
Herp Herp is offline
Aviak

Herp's Avatar

Join Date: Jul 2014
Posts: 68
Default

Quote:
Originally Posted by Adolphus [You must be logged in to view images. Log in or Register.]
LMAO @ people who care about store-bought assets in unity.
It's not about that, its about them projecting something more complete than it may actually be due to them purchasing everything we see before us. I dont mind if they bought models, but it can be deceiving as to what they've actually accomplished as a team so far. The combat systems video i saw was pretty cringeworthy, but it is early.
  #8  
Old 09-25-2015, 11:59 AM
derpcake derpcake is offline
Banned


Join Date: Jan 2014
Posts: 1,434
Default

Quote:
Originally Posted by Herp [You must be logged in to view images. Log in or Register.]
Herp
Derp
  #9  
Old 09-25-2015, 01:25 AM
astronaut astronaut is offline
Kobold


Join Date: Aug 2015
Posts: 130
Default

You can create your own textures and models.
  #10  
Old 09-25-2015, 02:01 AM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,903
Default

Unity can do what you want it to do. More of a framework. Go try to make a game using unity and think about poo pooing pantheon for that reason.

Probably no pvp so sad
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:36 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.