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  #21  
Old 09-22-2015, 12:23 PM
Yukkers Yukkers is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
at no time in the history of EQ (on any server) has Stormfeather been treated like a raid target.
At no point in the history of EQ (on any server) has Stormfeather had a variance.
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  #22  
Old 09-22-2015, 12:33 PM
Swish Swish is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Stormfeather was always considered a camp. players tried twisting it into an FTE mob to suit their own needs.
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  #23  
Old 09-22-2015, 12:39 PM
simp403 simp403 is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
No reason to shit on the people camping it because you cannot be bothered to man up like the rest of them.
I don't think that constitutes "manning up". It's more like "turbonerding out".
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  #24  
Old 09-22-2015, 12:43 PM
RedXIII RedXIII is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Stormfeather was always considered a camp. players tried twisting it into an FTE mob to suit their own needs.

at no time in the history of EQ (on any server) has Stormfeather been treated like a raid target.

this wasn't a rule change, this was a rule enforcement. there's a difference.
Yep, i agree with you bud. Thing is, since now people been threating it as a camp and the FTE message is gone... No reason to have a variance. Dont you agree?

Variance is to avoid socking fesfival/jav spamming. Since its now a camp, no reason to maintain the variance. - thats what my post was all about.

Thanks for reading.
  #25  
Old 09-22-2015, 12:50 PM
Man0warr Man0warr is offline
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I don't know about variance, but Stormfeather could definitely skip a spawn.
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  #26  
Old 09-22-2015, 02:13 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Yukkers [You must be logged in to view images. Log in or Register.]
At no point in the history of EQ (on any server) has Stormfeather had a variance.
Stormfeather doesn't have a variance.
  #27  
Old 09-22-2015, 02:14 PM
Yukkers Yukkers is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Stormfeather doesn't have a variance.
Is this new? I know he skips but from my logs there was +/- 1 hour.
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  #28  
Old 09-22-2015, 02:36 PM
bktroost bktroost is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Unless they're between level 30-55 and out of your range. I guess if you have a level 60, 52, 44, and 36 character parked to PvP...

No list means a cluster if 2 people are sitting there when the current camp holder gets a Stormfeather.
There should never under any circumstance be 2 people sitting there behind someone who is camping it. Ever. Did you both arrive at the same time? At literally the same moment to sit behind the current camper? Then /random.


Don't make this difficult. If the stupid bird is camped go elsewhere and enjoy the game. If it is camped by one person and you have 19-38+ hours to wait before you can take the camp then I GUESS you could sit there? But to have any more than one camper and one person behind him is insane. To assume a list is even more insane.
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  #29  
Old 09-22-2015, 02:38 PM
RedXIII RedXIII is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Stormfeather doesn't have a variance.
Thanks for the clarification. Love yall.
  #30  
Old 09-22-2015, 02:51 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Yukkers [You must be logged in to view images. Log in or Register.]
Is this new? I know he skips but from my logs there was +/- 1 hour.
I see. I responded before checking (oops), because Stormfeather doesn't behave the same as database spawned npcs (where variance is handled). It does actually have a variance on respawn handled in a script.

That being said, the comments on allakhazam include several discussions about variance:

Quote:
Ok. Just did stormfeather 7 times. 6 Were in a row . 33 +/- 3 hours.
Quote:
Killed Stormy many times over a 2 week span (getting eyepatch for alts and guildies) his spawn times is roughly 28 hours, +/- 3 hrs he always took at least 26 hours to spawn and as late as 31.
Quote:
Just killed Stormfeather 2 spawns in a row. Kills were 35 hours, 48 minutes apart. this seems to match the idea of 32hrs +/- 2 hours or so.
Quote:
his spawn does seem to be around 29-31 hours
Quote:
Using the 31+/- hours theory, I'm sitting there right on top of SF spawn point. He spawns a full 2 hours ahead of schedule, I Harm Touched him, dead. He spawned 26-28 hours after his previous death.
Those were some comments I found on the first 2 pages for Stormfeather. Perhaps people can research further, and if evidence is found, I can edit the script. If there should be a variance, what we have right now is too short.
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