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| View Poll Results: What expansion would you like p1999 to end at? | |||
| Velious, with a possible "Green99" |
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235 | 32.59% |
| Luclin |
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98 | 13.59% |
| Planes of Power |
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370 | 51.32% |
| Transfer your character to Daybreak progression server |
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18 | 2.50% |
| Voters: 721. You may not vote on this poll | |||
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#1
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"serverwide: Server will be coming down in 10 minutes. No need to find a safe spot to camp because that's it. Been real all. Take care."
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go go go
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#2
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#4
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Quote:
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#5
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PoP is clearly the best.
All of you beg for ports to a location 3 zones over anyways. PoK books are no different. Plus there are tons of places you still want ports to. Iceclad, Wakening Lands, Cobalt Scar, Karanas, EJ, Skyfire, Dreadlands, Luclin/PoK ports as well. Hardly do PoK books make ports useless. They just allows noobs to not have to bother other people for their traveling to groups, they can get to their groups on their own and socialize in those groups. Far more socializing is lost in players rejecting group invites because of the travel limitations than would be lost in the 10 words typed between "Port to zone X please?" And "Thanks, GL" when requesting a port from a Druid or wizard.
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Last edited by Daldaen; 09-10-2015 at 10:56 AM..
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#6
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Quote:
i once burned a wc cap cause i didnt wanna run form west freeport | |||
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#7
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I thought you worship at the altar of Classic, Dald. What blasphemy is this? [You must be logged in to view images. Log in or Register.]
As for me, meh. Endgame EQ has never been why I enjoyed the game. I have yet to reach a level cap at any point of play; by the time I was 58 on live the cap was 65. Likewise I've more or less stopped here at 53. Endgame, for me, just isn't worth reaching; the journey toward it is the fun part. So adding more top-end content and more grind in the form of AA's doesn't really have any appeal to me. I think Sadre wins the thread.
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#8
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i hope that the creators of this box do whatever makes them happy
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#9
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Luclin and then PoP ending, after few years of velious though
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#10
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PoP is the pinnacle of classic.
Mortals reaching the realms of their gods and slaying them. They balanced the classes best at this point in time, AAs encouraged you to continue grouping on your main character, the quests were superb, the raids became more involved than corner and tank, all 7 base Tradeskills and the racial/class specifics had value for players at all levels of play. It was the golden age of EQ.
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