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#1
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yea i think this one is personal, i don't think alunova realizes that khanable is an officer? of rampage, the only guild actually killing vyemm atm
i guess it's just convenient to blame it on red and not admit that it's custom99 | ||
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#2
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Even 8 months from now, 6 clerics will simply not be enough to heal the encounter fast enough (CHs won't be fast enough, nor will that spell refresh fast enough). Our tanks are at 6k hp, 1400-1500ac each right now, and they'll gain possibly 100-200 more ac and 500 more hp in the next coming six months.
I'm imagining that all raiding guilds on both servers are force feeding their tanks/ clerics like foie gras already. We just have way more knowledge now, fifteen years later. Gearing tanks and clerics first were issues just becoming a realization back then. Everyone here already knows how to steamline/ resolve issues before they're even really a problem. Both guilds from Red and Blue did Vyemm on week 1 with over 90 people and probably 10-15 clerics. But the main point is - both guilds knew the encounter going into it, knew the stakes, knew he was unslowable, knew how quickly the rotation needed to be set, knew they needed patches going in between, possibly even a rune rotation, knew he launches people the way he's facing, knew over agro/ facing him toward the lava pit could be raid ending, etc. That knowledge/ empirical testing probably took more than three months alone when Velious came out in 2001. None of these mobs are new to us, they're just a chance to experience classic EQ over again. It's not really a surprise that both guilds killed Vyemm in week 1 with max geared Kunark warriors and clerics min maxxing hard as hell. I don't remember guilds putting double bards in a group with four clerics on live. I don't remember every bard having their epic. I don't remember necros with 3500 mana going into Velious. I don't remember 6 different warriors with 5500hp on day 1 of Velious. It's kind of comparing apples to oranges with how long we stayed in Kunark compared to live servers. | ||
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#3
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Wow is this what red has come to?
You have admitted in this thread and previous threads that these encounters were designed for less,people and you guys bring 100 to ToV and still wipe on Lord Vyemm and then proceed to beg the staff to nerf him so you can kill him? Jesus christ. Get to crootin,and stop complaining. Its not like you havent already been doing that to avoid pvp and get an uncontested server. Work on it.
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#4
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Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing. | |||
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#5
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#6
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#7
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Wipe it clean. | ||||
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#8
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[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
Those Luclin AA's. | ||
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#9
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did a necromancer have access to an AA in luclin that reduced melee damage by 150? i genuinely don't know if they did or not
the poster from that page had a magelo set up, and even went through and filled out which AAs he had http://eq.magelo.com/profile/178955 i don't see any of those saying anything about mitigating melee damage at all ------------------- is there any actual evidence that suggests he quads for 1250? or has the attack speed that he has now? a vast majority of the information out there regarding vyemm from velious or close-to-velious eras suggests he triples, has a max hit(somewhere between 1100 and 1200), and, in legacy of steel's testimony, was possible with 6 clerics total the current state of vyemm on project1999 will never, ever be possible with 6 clerics, regardless of how saturated the raid is with gear.. unless every single person on the raid carried and used a soulfire | ||
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#10
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