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  #1  
Old 08-27-2015, 11:10 PM
ctre ctre is offline
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1 question for the rog.

Does the rog use max melee distance when attacking?
If not. try that, ( I expect you will get a much better over-all result).

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Old 08-27-2015, 11:27 PM
Videri Videri is offline
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I'm surprised no one has mentioned that spamming Taunt is not the best use of it. What Taunt actually does (when it works) is put you 1 aggro point above the highest person on the aggro list. So, if the mob is attacking the warrior, there is no need to taunt and it is best to save it. Then, when the rogue gets aggro and fails evade, the warrior can hit taunt and hope it works.

Plus, to put it on easy mode, if the cleric merely roots the mob, and the warrior gets close to it, the mob will always attack the warrior (unless the rogue gets even closer). So, the melees should get used to watching for the green blob spell particles of Root, and when you see the message that the mob is rooted, the warrior should get close and the rogue should back up a bit.
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Old 08-28-2015, 01:20 AM
Naethyn Naethyn is offline
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Quote:
Originally Posted by Veranish [You must be logged in to view images. Log in or Register.]
Warrior spams taunt (When the aggro is not pointed at him, which is always)
  #4  
Old 08-28-2015, 01:29 AM
captnamazing captnamazing is offline
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If you're daring, go get a spectral bow from TT. If you want a hand, I can make you a decent bow.
  #5  
Old 08-28-2015, 10:16 AM
Legday Legday is offline
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The root suggestion is dead on. As long as the Cleric roots and the rogue and warrior are doing their part in terms of keeping the right distance, it will never touch the rogue.

An alternative that hasn't been mentioned (I don't think), is to let the warrior beat on the mob for 5 seconds or so before the rogue jumps in. The warrior builds hate and the rogue will have a harder time catching up especially since the fights are short at low levels.

Still, Cleric roots and everybody does their job = warrior gets 100% of the agro.
  #6  
Old 08-29-2015, 10:35 PM
Raev Raev is offline
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I don't think any of the posters here quite realize the mathematical pit you have fallen into. A quick review: every time you swing at mobs, you generate hate. Since there is no damage bonus, your threat per second is purely dependent on your weapon ratios. In this case, the Dragonbone Shard has a ratio of 0.5 (13/26) while the Green Jade Broadsword has a ratio of .44 (11/25). This means that the rogue is generating more threat per second.

So, your warrior goes to taunt. But even if it works, he only moves to the rogue's level of threat + 1. So after 1-2 more seconds of swinging, the rogue is on top again. The only way out is a successful evade, and presumably that isn't happening much as the Rogue's hide skill will be low at L14. All of this is true even without backstabbing which of course only makes things worse.

The long term solution is to level up, which will increase the Rogue's evade chance and give the warrior access to some proccing weapons that don't suck (Frostbringer, Sarnak Warhammer, etc). At high levels Warriors don't have trouble holding threat vs Rogues; its the casters that are trouble.

In the short term, try buying a Fist of Zek and Jagged Long Sword (both 16/30, .53 ratio). As long as the Warrior's weapons have a 0.01% better ratio than the Rogue's, you should be good until L28 when the damage bonus kicks in. And my evil twin Kaev's point about rooting is spot on.

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  #7  
Old 08-30-2015, 12:42 AM
Naethyn Naethyn is offline
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Weapon ratio is the deciding factor for aggro before level 37 (yaks) but, aggro is not purely based on weapon ratio. Higher damage hits will also generate more aggro. Damage for a hit is based on your Attack Rating (STR) vs the AC (level differences) of the defender. Higher Attack Rating will lead to higher damage on average and as a result more aggro. When I posted drink booze earlier it was not without reason. Higher levels will also decrease the AC of the target. Distance from the mob also plays a factor. Being closer to the mob will result in being the mob's target more often.
  #8  
Old 08-30-2015, 02:07 AM
kaev kaev is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Weapon ratio is the deciding factor for aggro before level 37 (yaks) but, aggro is not purely based on weapon ratio. [FALSE:]]Higher damage hits will also generate more aggro. Damage for a hit is based on your Attack Rating (STR) vs the AC (level differences) of the defender. Higher Attack Rating will lead to higher damage on average and as a result more aggro.[Preceding claims are not true] When I posted drink booze earlier it was not without reason. Higher levels will also decrease the AC of the target. Distance from the mob also plays a factor. Being closer to the mob will result in being the mob's target more often.
NO, melee threat is strictly based on potential damage, not actual damage. I gave threat formula earlier in thread, to repeat:
((weapon base damage) * 2) + (level based damage bonus) = (melee threat per swing).
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  #9  
Old 08-30-2015, 11:08 AM
Naethyn Naethyn is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
NO, melee threat is strictly based on potential damage, not actual damage. I gave threat formula earlier in thread, to repeat:
((weapon base damage) * 2) + (level based damage bonus) = (melee threat per swing).
A miss does not generate as much aggro as a hit. Attack Rating increases your hit chance as well as average damage. Higher STR increases your Attack Rating. Distance from the mob also plays a factor. It is incorrect to say threat is purely based on weapon ratios.
Last edited by Naethyn; 08-30-2015 at 11:11 AM..
  #10  
Old 08-30-2015, 12:15 PM
Raev Raev is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
A miss does not generate as much aggro as a hit.
Melee threat is based on swings, not hit/miss. If you need convincing, you can do the test yourself:
  • Friend A aggros mob
  • Friend B casts Stun
  • Friend C melees with a 2H without a proc
You will find that it takes a constant number of swings for the mob to turn from Friend B to Friend C.

Quote:
Originally Posted by Naethyn
It is incorrect to say threat is purely based on weapon ratios.
This is true, but not at his level. The damage bonus doesn't kick in till L28 (IIRC) and proccing weapons are garbage until 35-45 depending. Which is the whole point of my post: usually warriors can pick faster proccing weapons to generate more threat than rogues, but those options are not available to him, which is why he has fallen into a corner case.
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