![]() |
|
|
|
#2
|
||||
|
I'm surprised no one has mentioned that spamming Taunt is not the best use of it. What Taunt actually does (when it works) is put you 1 aggro point above the highest person on the aggro list. So, if the mob is attacking the warrior, there is no need to taunt and it is best to save it. Then, when the rogue gets aggro and fails evade, the warrior can hit taunt and hope it works.
Plus, to put it on easy mode, if the cleric merely roots the mob, and the warrior gets close to it, the mob will always attack the warrior (unless the rogue gets even closer). So, the melees should get used to watching for the green blob spell particles of Root, and when you see the message that the mob is rooted, the warrior should get close and the rogue should back up a bit.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
Quote:
| |||
|
|
||||
|
#4
|
|||
|
If you're daring, go get a spectral bow from TT. If you want a hand, I can make you a decent bow.
| ||
|
|
|||
|
#5
|
|||
|
The root suggestion is dead on. As long as the Cleric roots and the rogue and warrior are doing their part in terms of keeping the right distance, it will never touch the rogue.
An alternative that hasn't been mentioned (I don't think), is to let the warrior beat on the mob for 5 seconds or so before the rogue jumps in. The warrior builds hate and the rogue will have a harder time catching up especially since the fights are short at low levels. Still, Cleric roots and everybody does their job = warrior gets 100% of the agro. | ||
|
|
|||
|
#6
|
|||
|
I don't think any of the posters here quite realize the mathematical pit you have fallen into. A quick review: every time you swing at mobs, you generate hate. Since there is no damage bonus, your threat per second is purely dependent on your weapon ratios. In this case, the Dragonbone Shard has a ratio of 0.5 (13/26) while the Green Jade Broadsword has a ratio of .44 (11/25). This means that the rogue is generating more threat per second.
So, your warrior goes to taunt. But even if it works, he only moves to the rogue's level of threat + 1. So after 1-2 more seconds of swinging, the rogue is on top again. The only way out is a successful evade, and presumably that isn't happening much as the Rogue's hide skill will be low at L14. All of this is true even without backstabbing which of course only makes things worse. The long term solution is to level up, which will increase the Rogue's evade chance and give the warrior access to some proccing weapons that don't suck (Frostbringer, Sarnak Warhammer, etc). At high levels Warriors don't have trouble holding threat vs Rogues; its the casters that are trouble. In the short term, try buying a Fist of Zek and Jagged Long Sword (both 16/30, .53 ratio). As long as the Warrior's weapons have a 0.01% better ratio than the Rogue's, you should be good until L28 when the damage bonus kicks in. And my evil twin Kaev's point about rooting is spot on. Also, are all your toons dwarves? If so, that's just [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
#7
|
|||
|
Weapon ratio is the deciding factor for aggro before level 37 (yaks) but, aggro is not purely based on weapon ratio. Higher damage hits will also generate more aggro. Damage for a hit is based on your Attack Rating (STR) vs the AC (level differences) of the defender. Higher Attack Rating will lead to higher damage on average and as a result more aggro. When I posted drink booze earlier it was not without reason. Higher levels will also decrease the AC of the target. Distance from the mob also plays a factor. Being closer to the mob will result in being the mob's target more often.
| ||
|
|
|||
|
#8
|
||||
|
Quote:
((weapon base damage) * 2) + (level based damage bonus) = (melee threat per swing).
__________________
crabby old man playing 4000 year old goblin sim
| |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
Last edited by Naethyn; 08-30-2015 at 11:11 AM..
|
|
|||
|
#10
|
|||||
|
Quote:
Quote:
| ||||
|
|
|||||
![]() |
|
|