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#1
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I'm pretty confident everything will respawn when the server comes up after a fresh patch. And then it will be locked into that time slot for a bit. Sim Repops were set up to respawn everything, see Verina and Vessel for example. I'm *hoping* Rogean keeps with those during Velious, and that mobs like Scout and Gloradin get reset when they occur. I agree with Manowarr that slightly modifying its spawn location in 2.0 form would resolve the issue. I am personally fine with singing Kumbaya and agreeing to roll or some other fair means of determining turn in person. But on this server I'm not sure such an agreement can be made.
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#2
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No plans to currently change how quest works.
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Haynar <Millennial Snowflake Utopia>
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#3
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as it is right now people can schedule their disappointment very conveniently, adding variance would not alleviate the pro clickers presence, and it would kill any chance casuals will have
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#4
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Just having Gloridain 2.0 in a slightly different spot would solve this issue.
Same thing happens with Scout Charisa, but the tools are easy to get a new set of.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#5
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H
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Haynar <Millennial Snowflake Utopia>
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#6
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A lot of the people there competing for it are really kind, selfless players, some of which I've had really great grouping or raiding experiences with. They're not there to screw people over. They're there to compete for the 8th ring in the only way that they can - by being the first person to turn in the Marching Orders to Gloradin. It's not like some warrior from Omni, or some monk from Divinity, or what have you, can simply just chime in ten minutes before the spawn and be like, "Hey, guys? Can't we work something out here?" I mean, they can, but do you really think every single person there is going to just drop it and go along with some alternative plan? I am all for working things out and learning to play nice, but look at how these things have been handled by players and staff alike historically - look at things like Eldreth and Ragefire. I just think saying people are "asshats" because they're participating in a click-fest is a really lazy way of assessing and dealing with the situation, and I hope the rest of the P99 staff doesn't share this opinion. | |||
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#7
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#8
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All this solution does is make it easier for your CSR staff by preventing untold numbers of petitions. Velious is littered with quest issues like this one.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#9
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If someone is waiting there, then come back another time. You have forever.
CSR giving quest pieces back for superfluous turn-ins just encourages the practice of spamming the quest mob. | ||
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#10
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Not looking for a change in the way the spawn works, but a "Gloradin tells you, 'Sorry, xx, but I don't need this item right now" or whatever the text was for a mob with an incorrect turn in item was would alleviate lost Marching Orders.
That's already an Everquest mechanic, just not utilized until later (PoP?), so I know "Shit's not classic, breh", but neither is 20 people crowding into a hut for a turn in, 7 nights a week. | ||
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