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#1
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There is a post somewhere around here that explains how it will work.
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#2
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http://everquest.allakhazam.com/edit...rs_letter.html
The short of it is that originally, the AMOUNT of experience you HAD determined how much you TOOK. Since a Hybrid needed more to level, an equal level Hybrid HAD more than someone else and hence they TOOK more. The bandaid patch for removing this was to create free experience when a you killed a creature equal to the Hybrid penalty. They also changed how experience split was calculated to be based on level instead of total experience obtained. This essentially eliminated the Hybrid penalty while at the same time preventing people from suddenly jumping in levels (which is what would have happened if they changed the exp table). This is why I am a huge advocate for just eliminating the penalty from the start of they create a Re99 server. While it may not be "classic," it would have pretty much no impact on the feel of the classic server while eliminating the need to do goofy gimmicks several expansions later to ultimately remove it anyway. | ||
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#3
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#4
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If there's no hybrid penalty on that new server can we have run speed AAs and LDoN added? They were all in classic zones so it wouldn't take patching expansions.
Thanks... oh and beastlords were fun werent they? We can do it without cats this time? Thanks. (I think its either classic or a pandora's box of stuff that only a minority want to see)
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#5
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Currently XP earned by a character for a kill is equal to the percent of their total earned XP relative to the combined total earned XP of all group members. Since hybrids require 40% more XP to level, they receive a larger chunk of the cut, hence the oft misunderstood concept of "shared" penalties. Keep in mind that other classes (all except war, rog and priests) have some sort of penalty and there are racial penalties as well, which are currently "shared" in the same way.
Following the "hybrid" patch, XP distribution revised to calculate based off of character level only. Additional XP is created out of nowhere to offset class penalties (except rot/war which retain their lower requirements) and racial penalties are left in place. Due to the revised distribution calculation though, racial penalties are no longer shared following the patch, so if you play a human and duo with your friend who plays an iksar, you'll pull ahead of her. | ||
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#6
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#7
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forgive me if this comes off as rude, i just don't understand the reasoning. a programming team already thought this out and implemented it on a live server ~15 years ago. are you suggesting the devs fix it one way for blue and then change the fix on re99, even though it has no noticeable impact? why would someone be motivated to do such a thing? i'm honestly curious.
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[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling) | |||
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#8
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If you don't like a hybrid with the penalties, odds are you won't like a hybrid without them. Hybrids aren't for everyone. The penalty stinks so much because it makes things drag out when you're not particularly having fun in the first place. Case in point: You don't see many folks complaining about the Iksar Monk experience penalty, although its combined 44% penalty is greater than the stock 40% penalty assigned to a hybrid.
Danth | ||
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#9
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A half elf ranger or paladin has a 40% penalty for no real reason. There is nothing amazing about the class that warrants the penalty. Rangers actually suck in a lot of ways and are never going to get much better on this server because they don't really get their due until Luclin AAs. Super early EQ warriors and rogues both sucked and hybrids were basically warriors but way better so the devs put that penalty in + because of D&D influences. | |||
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#10
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I'm sure a lot of players who had hybrids on live from the start like myself had no desire to go down that road again because it kills the hybrid classes. | |||
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