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View Poll Results: PvP Bracket System Instead of +/- level range 46+ ONLY
2 brackets, 46-52 and 53-60. Still need to flag some zones FFA. 7 17.50%
1 bracket, 46-60 7 17.50%
Naw 26 65.00%
Voters: 40. You may not vote on this poll

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  #21  
Old 07-14-2015, 05:07 PM
daasgoot daasgoot is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Really? The level range and exp bonus are the only major changes I know of which definitively made things easier for noobs, and they weren't tested separately. Difficulty is the draw of EQ. I would argue that the experience change, which removed some of the tedium without truly affecting difficulty, was the major thing that drew in players. I suspect the level range was only added to ensure that the current population wouldn't grief the noobs off the server when the exp change happened and everyone swarmed in.

On my first character here, a bard made years ago, I managed to chase someone off the server just by harassing him at level 4 to get out of my area. Some people don't want to PvP; they'll leave sooner or later. But this is a PvP server, and as long as the PvP isn't broken (AoN, plugging, etc) then people will stay to enjoy it.
lol, you do know that the majority of people playing on red99 right now are not here for the pvp right?
  #22  
Old 07-14-2015, 05:46 PM
easy_lee easy_lee is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
lol, you do know that the majority of people playing on red99 right now are not here for the pvp right?
I do, and it would be funny if it wasn't shitty for the rest of us. It's like going to a bar and insisting that everyone drink water. If you didn't want to drink, then what the fuck are you doing in a bar?
  #23  
Old 07-14-2015, 05:53 PM
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As someone who played a 52 during the 8 level PvP range when 60s were able to slam dunk 52's 100% of the time, I support 8 level PvP range.
  #24  
Old 07-14-2015, 06:09 PM
Kergan Kergan is offline
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Quote:
Originally Posted by easy_lee [You must be logged in to view images. Log in or Register.]
Really? The level range and exp bonus are the only major changes I know of which definitively made things easier for noobs, and they weren't tested separately. Difficulty is the draw of EQ. I would argue that the experience change, which removed some of the tedium without truly affecting difficulty, was the major thing that drew in players. I suspect the level range was only added to ensure that the current population wouldn't grief the noobs off the server when the exp change happened and everyone swarmed in.

On my first character here, a bard made years ago, I managed to chase someone off the server just by harassing him at level 4 to get out of my area. Some people don't want to PvP; they'll leave sooner or later. But this is a PvP server, and as long as the PvP isn't broken (AoN, plugging, etc) then people will stay to enjoy it.
Expanding the level range essentially is asking for more easy cannon fodder for the top end on a very top heavy server. It isn't adding more meaningful or competitive PVP. The reason people plug and avoid PVP is really simple - it sucks to die in EverQuest. It's the same reason people gate/run from a mob even if they still have a chance to win when the risk gets too great.
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  #25  
Old 07-14-2015, 06:41 PM
easy_lee easy_lee is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Expanding the level range essentially is asking for more easy cannon fodder for the top end on a very top heavy server. It isn't adding more meaningful or competitive PVP. The reason people plug and avoid PVP is really simple - it sucks to die in EverQuest. It's the same reason people gate/run from a mob even if they still have a chance to win when the risk gets too great.
You aren't seriously defending plugging, are you? Yes, it sucks to die. But not being able to PvP on a PvP server? That's worse.
  #26  
Old 07-14-2015, 08:49 PM
SamwiseRed SamwiseRed is offline
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btw this thread was looking forward towards velious. instead of trying to pick and choose which zones are FFA and which are not (good luck on that one), I was trying to come up with a simple solution the devs might actually implement. no better ideas have been presented without some wacked out code fix that will not happen.


It worked on SZ with no level range at all. people talking about the old days of 8 level range are retarded, it was a completely different time. no pnp, resist system was completely fucked, only one guild had raid gear and numbers. you are comparing apples and oranges. weird how some of the people in this thread have a problem with this idea but have no problem wiping high 40/low 50s in planar raids with their 60 mains lul.
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Last edited by SamwiseRed; 07-14-2015 at 08:54 PM..
  #27  
Old 07-14-2015, 09:31 PM
SamwiseRed SamwiseRed is offline
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if increasing the level range via brackets is a problem then I suggest we remove the FFA mechanic across the board. allow lower levels to farm planes and places like sebilis without worry about some mean ol 60 killing them. it shouldnt be a problem for those of you who voted naw [You must be logged in to view images. Log in or Register.]
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Last edited by SamwiseRed; 07-14-2015 at 09:36 PM..
  #28  
Old 07-14-2015, 10:09 PM
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Some good ideas floating around in this thread. Sadly, as I'm sure you know Sam, Rogean wont do any of this stuff. You pretty much have to accept the server as it is because nothing ever changes around here.
  #29  
Old 07-14-2015, 10:15 PM
SamwiseRed SamwiseRed is offline
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True, that's why I was trying to come up with the most simple solution possible. I mean if we could have it our way then zones should become ffa upon raid mob spawn and go back to normal after they are down. The same people semi-trolling this thread will be complaining in velious about OOR griefers, I guarantee it.

I am only trying to be proactive rather than reactive because we know how long it takes to get changes done around here. I await a better idea that will deal with all this OOR bs that isn't more than few lines of code and a few minutes of work.
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Last edited by SamwiseRed; 07-14-2015 at 10:21 PM..
  #30  
Old 07-16-2015, 07:10 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
as someone who played a level 60 in the +/- 8 level range era and was able to slam dunk level 52s 100% of the time that i faced them, i support the smaller level range
I was about to post that. Jibekn 2 or 3 nuked my rooted shaman when range was 50-42. Nothing much i could do. He posted the thing on youtube as if it meant anything and kept posting it as replies in thread i would post in. Some people gets their rocks off that and theres simply no challenge to it, the lower one basically cant win 100% of the times, unlike an 8 level range in WoW. If there was more balance to a higher level range id support it.
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