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  #1  
Old 11-01-2010, 03:08 PM
guineapig guineapig is offline
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Quote:
Originally Posted by RKromwell [You must be logged in to view images. Log in or Register.]
As some one that played a ranger from Beta til the end of my time on live, yes rangers did crits with their bows. At one time, during beta they played with giving all the fighter classes crits. They found it was too over powered for rangers to get crits with normal weapons but they kept them in for bows. Unless you have access to beta patch notes though, I can't prove it.

Edit:

If you have beta patch notes, rangers were given bow crits at the same time Rogues were given the ability to crit with thrown weapons. Which was buffed up, crit chance was too low, sometime just before or after RoK.
EDIT:

Aye, that was live at launch and was further enhance in February of 2000 with an added damage bonus and the ability to do a "Critical Strike". Sorry could not find the info on rangers, just rogues.

Quote:
Rogue Enhancements:

Rogues received several enhancements as part of this patch:

* The chance to score a critical hit with a throwing weapon has been increased significantly.
* When throwing a weapon from behind the NPC in question, a rogue now has a chance to score a "Deadly Strike", for enhanced damage above and beyond that of a critical hit.
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Last edited by guineapig; 11-01-2010 at 03:10 PM..
  #2  
Old 10-30-2010, 12:14 PM
Myrkskog Myrkskog is offline
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Awesome patch as always guys!
  #3  
Old 10-30-2010, 12:51 PM
Aadill Aadill is offline
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I'm not whining I'm trying to explain to you that it is broken, much like the skill caps on monk skills, the bind wound limit, the lack of agro mechanic upon standing up from FD. No, I don't know how to code those to fix them.

Bows are just as borked. They aren't supposed to critical. Go ahead and fix it.

Threatening my class with a "nerf" that is more in-line of being actually classic is fine by me, because that's the point of this server. If me pointing out the fact that the change made will easily make the class even more overpowered makes you believe I'm whining, then I'll go ahead and put my foot down... I'll try to gather some info to bug report on FD, mend, the skill caps, bows, and even a certain shaman spell, if that will help move things along quicker.
  #4  
Old 10-30-2010, 01:07 PM
Estu Estu is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
a certain shaman spell
wat
  #5  
Old 10-30-2010, 04:00 PM
Snips Snips is offline
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Thanks guys! You guys are awesome!
  #6  
Old 10-30-2010, 04:24 PM
girth girth is offline
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As a tank, I love the new stun fear, but it looks like its time to roll a monk with the mend thing.
  #7  
Old 10-30-2010, 04:26 PM
Haynar Haynar is offline
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Quote:
Originally Posted by girth [You must be logged in to view images. Log in or Register.]
As a tank, I love the new stun fear, but it looks like its time to roll a monk with the mend thing.
Tried fear kiting yet?
  #8  
Old 10-30-2010, 05:10 PM
girth girth is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Tried fear kiting yet?
Have not but I just tested my highest level snare and it's working GREAT. Very very nice job.
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  #9  
Old 10-30-2010, 04:41 PM
rachel rachel is offline
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I'm with Aadill on this one : )

I had a 56 monk quit at Pop release., I do not remember zoning and mending than zone mend zone mend kill zone mend zone mend kill zone mend zone mend kill .

But I'll def be playing my monk for the next few weeks : )

I'm sure it took a lot of work and all the devs are smarter than I am at coding/programming. Great work! The monk thing is just a tad Overpowered. for soloing. But not a huge deal.
  #10  
Old 10-30-2010, 05:32 PM
Randiesel Randiesel is offline
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I haven't had a chance to test it myself (at work) but thanks in advance for the snare/fear fix, it was definitely in need of some attention! Soloing as an SK stinks bad enough with 68% penalty, needing SoW and luck too made it terribad! :-)
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