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  #21  
Old 10-26-2010, 01:45 PM
FireEmblem86 FireEmblem86 is offline
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Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
Is this true only for 1H weapons? With a 2H slasher, I've noticed damage increase at every level after 28.
2Handed damage bonus is based off of delay and level, not just level. I don't know the exact formula, but Monkly Business posted it somewhere. That's why the 45/150 weapon (I forget the name) had a damage bonus of over a hundred at level 60, and people liked to use it to melee kite or to pull (since you pull with it, turn auto-attack off, then switch out your weapons before you get to where you're pulling to). Also for using discs with.
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  #22  
Old 10-26-2010, 05:23 PM
Cheps Cheps is offline
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Quote:
Originally Posted by Tappin [You must be logged in to view images. Log in or Register.]
NEW QUESTION: IF STR = ATK and ATK allows you to hit for your max amount of damage more often, would the same amount of ATK be needed at level 1 to hit for max damage every time, as a level 50? In other words(if it were possible, and I'm pretty sure its not) if a level 1 had 500 ATK and this allowed him to hit for max damage every time, would he, at level 50, hit for max damage every hit if he still had 500 ATK? Does it require more ATK at higher levels to be able to hit for max damage more often, or does it remain the same? If anyone has any information regarding this, please share! [You must be logged in to view images. Log in or Register.]
From what I remember from live, your ATK is checked against mob AC in the formula. So basically, if you have ATK much higher than mob AC you will deal max damage very often (like vs green mob), if it's much lower you will deal 1 damage very often (like when you are lvl 50 and train a weapon skill that is very low, your ATK is very low).

So if your ATK is close to the mob AC, it can make quite a good difference. Of course it's only a part of the formula and it's more complicated. Plus I'm not sure how it is on this server.
  #23  
Old 10-27-2010, 12:12 AM
odizzido odizzido is offline
Kobold


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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
levels 1-9 - damage cap is 20
levels 10-19 - damage cap is 40
20+ - lifted, can do 2x weap damage or more based on class
on live. On this server it's not true and just 2Xdmg until your str can raise it or you start getting bonus damage on the weapon. Unless they have recently changed it.

With 102str you won't be seeing any extra dmg from str for quite some time.
  #24  
Old 10-27-2010, 12:17 AM
Estu Estu is offline
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There's definitely a damage cap on this server for lower levels. I don't know what it is exactly except that for 1-9 it's 20.
  #25  
Old 10-27-2010, 12:42 AM
Tappin Tappin is offline
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More great information, Cheps! I'm starting to understand a lot more about how melee damage works.

Does anyone have any more information regarding ATK. One thing I'm curious about is why equipping a weapon increases your ATK. I wonder if this happens for a monk aswell, if their hand to hand is maxed out. Something else to test. I guess since monk's fists attack/delay improve with levels, the ATK would go up or down depending on if the weapon was better or worse than their current fist stats.

But for other classes... do weapons increase ATK only because the weapon is better than their hand-to-hand skill? Does anyone know?

Another thing I'm curious about is... Does STR, before level 28, affect SKILLS.. like backstab, tiger claw, etc? Do weapons effect how much damage skills do?
EDIT:I just got a shaman STR buff and my BS highest damage did not change. With my dagger(8 damage) its still 32. And to answer the other question, I switched to my harpoon(9 damage) and I can BS for 36. So 1 weapon damage is allowing me to hit for 4 more damage with BS. So yes, weapon damage does effect skill damage(news to me!).

Thanks again to everyone who has already posted information!
Last edited by Tappin; 10-27-2010 at 01:02 AM..
  #26  
Old 10-27-2010, 12:57 AM
Tappin Tappin is offline
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Quote:
Originally Posted by odizzido [You must be logged in to view images. Log in or Register.]
on live. On this server it's not true and just 2Xdmg until your str can raise it or you start getting bonus damage on the weapon. Unless they have recently changed it.

With 102str you won't be seeing any extra dmg from str for quite some time.
Is the level at which you start getting STR and bonus damage level 28?

Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
There's definitely a damage cap on this server for lower levels. I don't know what it is exactly except that for 1-9 it's 20.
Yeah, 1-9 its 20.. Did a lot of testing today... auto swings from level until level 3 with a sword that had 20 damage, and I never did more than 20 damage.

I haven't tested a 2h weapon from 10-20, but don't recall ever seeing anyone hit for more than 40 before level 20, so I'm pretty sure that 40 is the cap, like everyone else has already said.

On another note, I just got a STR buff from a level 49 Shaman, and I can easily confirm now that higher ATK does certainly increase your chance for hitting your max amount of damage more often. But I do not see a change in the amount of damage that BS does, or any other attacks for that matter. This is a great confirmation. This kind of answers one of the last questions I asked, about STR affecting skill damage(at least pre-28(if that is the right level)).
  #27  
Old 10-27-2010, 01:01 AM
FireEmblem86 FireEmblem86 is offline
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Quote:
Originally Posted by Tappin [You must be logged in to view images. Log in or Register.]
Does anyone have any more information regarding ATK. One thing I'm curious about is why equipping a weapon increases your ATK.
Weapon skill helps to determine your ATK. If you equip a weapon that you have high skill in, you're going to get better ATK than a weapon you don't have high skill in.

Additionally, the damage or delay on a weapon doesn't change that. As long as the weapon doesn't have any stats modifying your attack stat, you will have the same atk with any 1hs weapon, with any 2hb weapon, etc.
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  #28  
Old 10-27-2010, 01:07 AM
Tappin Tappin is offline
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Quote:
Originally Posted by FireEmblem86 [You must be logged in to view images. Log in or Register.]
Weapon skill helps to determine your ATK. If you equip a weapon that you have high skill in, you're going to get better ATK than a weapon you don't have high skill in.

Additionally, the damage or delay on a weapon doesn't change that. As long as the weapon doesn't have any stats modifying your attack stat, you will have the same atk with any 1hs weapon, with any 2hb weapon, etc.
I see, thank you [You must be logged in to view images. Log in or Register.]

So to clarify: The actual weapon itself(assuming it has no ATK/STR modifier) will not change your ATK stat if your skill with each of those weapons are equal.
EDIT: I keep finding ways to answer these questions before someone else gets back to them, hehe. I switch between Jambiya(dagger) and Polished Steel Dirk and neither lose or gain ATK. So that answers that question.

So, if a level 10 monk has his hand-to-hand and 1hb skills maxed and equipped a black enamled mace over his fists would not gain or lose any ATK, right?
Last edited by Tappin; 10-27-2010 at 01:55 AM..
  #29  
Old 10-27-2010, 03:12 AM
Cheps Cheps is offline
Kobold


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Quote:
Originally Posted by Tappin [You must be logged in to view images. Log in or Register.]
But for other classes... do weapons increase ATK only because the weapon is better than their hand-to-hand skill? Does anyone know?
That's true. Your ATK raises when you equip a weapon because the weapon skill is higher than the hand to hand skill. The only ways to raise your damage:
- get a better weapon (better ratio)
- get a haste (1 item and 1 spell/song)
- get more str, cap at 255
- get more ATK, some buffs give you ATK (wolf worm), not sure if there are items with +ATK before kunark (maybe god loot?)
- get more dex if your weapon procs
- train your weapon/offense skills

As for backstab, the max damage is based on the damage of your weapon. That's why a rogue may want to use a weapon with a high damage, even if the ratio is not that great. Have to find the right balance.
  #30  
Old 10-27-2010, 04:47 AM
Zyth Zyth is offline
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I don't know if anyone touched on this, perhaps it is common knowledge. But does anyone know what the damage formula is for priests and pure casters? I've been using a 9 damage weapon on my cleric since the mid teens (mid twenties now) and no matter what my strength is I am still only hitting for 18 at the most.

Are priests and casters always limited to the dmg*2 formula with no other bonus?
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