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  #1  
Old 06-18-2015, 10:49 PM
Cecily Cecily is offline
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That's mainly because the atk value displayed in game reflects STR based (melee) atk. There's no display for ranged atk values. Really, it's just more is better. Is it worth full gearing for dex? Probably not, but dex is a great ranger stat that I wish I had more of.
  #2  
Old 06-19-2015, 12:27 PM
Tremonte Tremonte is offline
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The way it worked on Live, arrow damage is additive to bow damage, divided by delay for ratio, quiver haste stacks with spell/worn haste, and double damage is calculated at the time the shot is fired, pending the NPC no movement, no root check passes. Having an odd number for double damage isn't a bug. It's due to decimal rounding. If you did 222.7 damage, it displays as 223, etc.

Pre-AA's, archery is lackluster and mostly a utility for pulling and the occasional solo expedition. Trueshot is great on a burn, but you want to ignore ratio, and go for the highest base damage bow when you use it.

Sadly, I don't think we will see rangers come to their full potential with a bow on this server without Endless Quiver and Archery Mastery.
  #3  
Old 06-19-2015, 02:03 PM
Ciroco Ciroco is offline
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Quote:
Originally Posted by Tremonte [You must be logged in to view images. Log in or Register.]
Having an odd number for double damage isn't a bug. It's due to decimal rounding. If you did 222.7 damage, it displays as 223, etc.
Do you have any proof of this? I can't find a single example from live, and I am almost positive that it was not possible.

Quote:
Originally Posted by Tremonte [You must be logged in to view images. Log in or Register.]
Trueshot is great on a burn, but you want to ignore ratio, and go for the highest base damage bow when you use it.
...why?
  #4  
Old 06-19-2015, 02:52 PM
eqgmrdbz eqgmrdbz is offline
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Quote:
Haste affects bow delay the same way it effects melee.

But archery uses one more kind of haste, stacking with the others : quiver haste (QH). It follows the same rules than all the other kinds of haste : only the best QH is used if more than one apply. To have a QH, you just need to have a Weight Reducing quiver in your inventory.
I always thought worn haste affected bows, not sure what Cecily means by it doesn't. That's a statement from the wiki, bows are affected just like regular melee, so having worn haste, spell haste, and quiver is the best scenario.
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  #5  
Old 06-19-2015, 02:54 PM
Cecily Cecily is offline
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Quote:
Originally Posted by eqgmrdbz [You must be logged in to view images. Log in or Register.]
I always thought worn haste affected bows, not sure what Cecily means by it doesn't.
I mean it doesn't.
  #6  
Old 06-19-2015, 03:48 PM
Cecily Cecily is offline
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Windstriker w/ 40% worn haste (Swiftwind)
[Fri Jun 19 15:17:43 2015] You hit a bat for 233 points of damage.
[Fri Jun 19 15:17:49 2015] You hit a giant wasp drone for 203 points of damage.
6 second delay

Windstriker w/o worn haste
[Fri Jun 19 15:21:06 2015] You hit a giant wasp drone for 107 points of damage.
[Fri Jun 19 15:21:12 2015] You hit a bat for 59 points of damage.
6 second delay

Windstriker w/ 50% spell haste (Dark Cloak of the Sky)
[Fri Jun 19 15:43:33 2015] You hit orc legionnaire for 107 points of damage.
[Fri Jun 19 15:43:37 2015] You hit orc legionnaire for 83 points of damage.
4 second delay
  #7  
Old 06-19-2015, 04:01 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Windstriker w/ 40% worn haste (Swiftwind)
[Fri Jun 19 15:17:43 2015] You hit a bat for 233 points of damage.
[Fri Jun 19 15:17:49 2015] You hit a giant wasp drone for 203 points of damage.
6 second delay

Windstriker w/o worn haste
[Fri Jun 19 15:21:06 2015] You hit a giant wasp drone for 107 points of damage.
[Fri Jun 19 15:21:12 2015] You hit a bat for 59 points of damage.
6 second delay

Windstriker w/ 50% spell haste (Dark Cloak of the Sky)
[Fri Jun 19 15:43:33 2015] You hit orc legionnaire for 107 points of damage.
[Fri Jun 19 15:43:37 2015] You hit orc legionnaire for 83 points of damage.
4 second delay
[You must be logged in to view images. Log in or Register.]
  #8  
Old 06-19-2015, 04:35 PM
Ciroco Ciroco is offline
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That's a massive bug, no?
  #9  
Old 06-19-2015, 04:36 PM
Cecily Cecily is offline
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Hmm. I'm not sure now tbh. Consensus on the alla fleeting quiver page seems to be that haste items do work for bows.
Yeah that might be worth a bug report.
Last edited by Cecily; 06-19-2015 at 04:58 PM..
  #10  
Old 06-19-2015, 05:06 PM
Tremonte Tremonte is offline
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That is a bug. Worn haste should stack for archery. Do you have another item you can check with to make sure it's not an issue with Swiftwind?

Quiver haste is only 1/3 of it's WR roughly. So, a fleeting quiver would only give 20% bow haste.

Here is the actual code the game uses to calculate haste as of now.

Haste is calculated in zone/client_mods.cpp:

Code:
1029 int Client::CalcHaste() {
1030 int h = spellbonuses.haste + spellbonuses.hastetype2 + itembonuses.haste;
1031 int cap = 0;
1032 int level = GetLevel();
1033 /*
1034 if(disc_inuse == discBlindingSpeed) {
1035 if(!disc_elapse.Check(false)) {
1036 h += 20; //this ammount is completely unknown
1037 } else {
1038 disc_inuse = discNone;
1039 }
1040 } */
1041
1042 if(level < 30) {
1043 cap = 50;
1044 } else if(level < 50) {
1045 cap = 74;
1046 } else if(level < 55) {
1047 cap = 84;
1048 } else if(level < 60) {
1049 cap = 94;
1050 } else {
1051 cap = 100;
1052 }
1053
1054
1055 if(h > cap) h = cap;
1056
1057 h += spellbonuses.hastetype3;
1058 h += ExtraHaste; //GM granted haste.
1059
1060 Haste = h;
1061 return(Haste);
1062 }

As you can see, there is nothing for quivers at the moment.

As for the question on decimal rounding on weapon damage, there was a long debate on the eq station forum quite a long time ago that was answered by a dev, and talked how some numbers such as damage displayed were rounded to the nearest whole, while other calculations truncated the decimal, such as weapon ratio, AC and I believe attack. This post was also on the Steelwarrior site, but unfortunately both of the links are now defunct. I remember seeing various posts mentioning the rounding here as well.

To answer the question about why you want the highest base damage bow when using Trueshot, it's simply because bows do not get a damage bonus, and RNG will screw you over more than not. So, when you have a higher minimum hit consistently for a limited duration, the weapon will DPS higher, whereas a lower ratio weapon will out DPS over an extended time.

We did an experiment a long time ago over on the rangers glade before AA's were introduced and found more than not, a higher base damage bow would kill the higher ratio bow, when using max haste, but only during Trueshot. I'll see if I can dig up some old spreadsheets or logs.
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