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#1
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Quote:
__________________
Lootenant Dan <Hierophant>
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#2
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Paladin + Druid is pretty good: very mobile, very survivable, excellent pulling capabilities, unimpressive damage output.
Ranger + Shaman can be amazing, only real weakness is indoor pulling. | ||
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#3
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Enchanter/Mage
You will literally destroy everything and need nothing. | ||
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#4
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Quote:
__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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#5
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Quote:
EDIT: Actually other than the components to cast the mage pet. You don't even need focus items. They are an added ~20% Pet HP bonus, but not necessary. | |||
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#6
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Quote:
__________________
Dr. Oxoo Xoxx - Necromancer Extraordinaire
Lady Naelvenia <Thunderdome> - Enchanter Deluxe | |||
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#7
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If she's a druid, enchanter is the way to go. Two huge utility classes with almost zero overlap. By the late teens the enc can swap from pets to charm and then at 29 you can exp anywhere with ports. While cler/enc will wreck the top end, an ENC's best friend pre-55 is a druid.
Outdoor dungeons are best (for harmony), but you can duo anywhere. Also, your answer: http://wiki.project1999.com/Loraen%2...ide#Comparison
__________________
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#9
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Iksar Necro & Iksar Shaman
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#10
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Since it hasn't been said I'm going to throw ranger/shm out there. I really liked it.
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