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#21
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1225hp, 2010 mana, 700 ac, 177 wis. Troll, combo of wis/hp/mana. No items specifically for AC.
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Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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#22
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Quote:
Think of it this way. Let's say you have Shaman A with 1500 HP and Shaman B with 1000 HP, and the two shamen are otherwise the same, and they are both trying to take down an endless series of mobs. They decide that they can safely take down a mob when they have at least 500 HP, so they both start out by killing mobs until they get below 500, and then wait to get back up to 500. Clearly Shaman A has the advantage here, because he will take longer to get below 500. But! Once they are down to 500, they are effectively the exact same shaman, because every mob takes them down exactly the same amount of HP (I am leaving mana out of the picture here; essentially, imagine that they both want to be full mana before every fight, so they will canni however much they need after a fight to get back up to full mana). So, after those first couple of mobs where Shaman A doesn't need to wait between pulls, THESE SHAMEN ARE EXACTLY THE SAME. Let me stress that. After the first couple of pulls, there is no difference between these shamen in terms of how fast they can pull mobs. Now, in practice, you're not going to have both shamen waiting until they have 500 HP in order to pull a mob. But this doesn't matter. Let's say Shaman A waits until he has all 1500 HP, and Shaman B waits until he has all 1000 HP; each mob will STILL deplete them the exact same amount of HP, so both shamen will STILL wait the exact same amount between pulls. Having more HP improves your survivability for tough pulls that you might not otherwise be able to handle. It does NOT improve your long-term speed to kill a long series of easy mobs. AC, on the other hand, helps in both cases, since it will reduce the amount of damage you take from either the tough mobs or the easy ones, both making you more able to take down tough mobs, and faster to take down a long series of easy ones, since you spend less time healing between pulls. Now, maybe a large HP pool is more important than extra AC when it comes to taking down a single tough mob, but extra AC is clearly the only thing that will help you when you are taking down a long series of easy mobs. (This, of course, assumes that you are root-dotting rather than meleeing; if you're meleeing, STR and DEX start to come into play; but the point about HP still stands.) | |||
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Last edited by Estu; 10-24-2010 at 03:37 PM..
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#23
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Quote:
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#24
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Quote:
What?
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Marlon: Halfling Druid of the Trees
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#25
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Quote:
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#26
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1269 HP, 1765Mana, 819AC
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![]() Swishahouse Swishablast Luminary of 57 Spirits Junglist Bard of 16 Anthems Pokeball Flinger | ||
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#27
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Either way,
OP: In a controlled, safe scenario, there will be little difference in the stats that you choose as a shaman. Different scenarios will require different stats, and there's no right answer to what stats you want to max. Play style will affect this too. Personally, I want to know that when shit hits the fan worst case style, I have enough HP AND Mana to survive the fight.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | ||
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#28
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Fight Use 1000 mana Med to full Doesn't take the guy with 1500 mana longer to med, it just means that he ends the fight with 33% mana.
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Marlon: Halfling Druid of the Trees
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#29
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Quote:
There's no way to say either one is better with hypothetical situations. Level a shaman to 50. Max wis. I'll max hp. We can kill shit all day long and count who kills more.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#30
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Quote:
Quote:
Point: Reiker. Erm, I mean Rahnza. Basically in your example, what you're saying is that having higher HP will give you an advantage when you start soloing, and also better survivability. You gave no advantage to high wis shaman, and only saying that they will begin to "equal" out over time. Advantage still to high HP. Point: Rahnza. Your example is very limited, and only looks at 2 soloing shaman. Let's look at raiding. You conceded that the high HP shaman has an advantage vs. high wis at the beginning of a solo session (100% hp/mana). Your solo example includes no rest time, however this "rest time" occurs a bunch during raiding, for example before a boss. So, you'd have to agree that a high HP shaman will perform much better than a high wis shaman versus a raid boss. Point: Rahnza What you're saying is that high HP shaman performs better than a high wisdom shaman while soloing and especially while raiding. So... what point was it I was missing again? Edit: Your only other point is that shaman generally perform equally while soloing for awhile. This is... true and false. In Kunark, this is completely false, as it's very difficult to have enough HP to make Torpor completely efficient even if you ignore wisdom completely. So, when we factor Torpor, you're completely wrong. In classic, high HP just makes your life easier (and as you conceded, makes you much more powerful at max hp/mana). The lower your HP is, the harder canni management is (you never want to reach 100% hp, and having 500 HP less than another shaman means you have to canni more often to stay below that ceiling). The advantage of a high hp shaman in this case (500/1500 hp vs. 500/1000) is breathing room. This can even make you more efficient. Say you regen to 1200/1500 and need to apply another poison, you have 300 HP left before you have to start canning, so you can fire off the poison np. The 1000 hp shaman would be frantically canning to stay below max hp and then juggling that with refreshing dots, etc. And since starting in Kunark there is no such thing as too much HP, why not just start building that way in classic? I'm not even going to begin to argue against you as per AC vs. HP. First of all, this is very dependent on how often you solo vs. how often you group/raid. Second, people debated AC vs. HP for years on live (no one disagreeing that AC was important, but at what point should you sacrifice HP for AC? I had no trouble soloing the biggest baddies focusing completely on HP so I never really gave it a whole lot of thought). Since AC mechanics are different on P99, this is a discussion that would require tons of parsing and hypotheticals, so I'm ignoring it for a reason. Edit 2: Shield AC is the exception. As a shaman, you should always be wearing a shield with as much AC as you can get. Throw that PKT away, brah. | ||||
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Last edited by Rahnza; 10-25-2010 at 05:44 PM..
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