Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 06-12-2015, 02:09 PM
Bigtokes Bigtokes is offline
Banned


Join Date: Feb 2015
Posts: 73
Default

I'll play EQ2 again
  #22  
Old 06-12-2015, 02:51 PM
jarshale jarshale is offline
Fire Giant

jarshale's Avatar

Join Date: Oct 2010
Location: texas
Posts: 832
Default

Was eq2 ever fixed for dual core? Only thing I remember about it is you needed a crazy single core cpu to run it.
__________________

Blue
: Seniksin | Jarshale
Red: Sieg | Cazissa
  #23  
Old 06-12-2015, 04:36 PM
Paleman Paleman is offline
Sarnak

Paleman's Avatar

Join Date: Mar 2010
Location: Pomona CA
Posts: 268
Default

Quote:
Originally Posted by jarshale [You must be logged in to view images. Log in or Register.]
Was eq2 ever fixed for dual core? Only thing I remember about it is you needed a crazy single core cpu to run it.
It still taxes CPU but they have improved it alot. I dont ever have problems with it now.
__________________
Behind every good intention is an ego that thrives on validation
  #24  
Old 06-12-2015, 04:51 PM
nhdjoseywales nhdjoseywales is offline
Kobold


Join Date: Apr 2015
Posts: 184
Default

eq2 at release was fun. it didnt get stupid for a few expansions
  #25  
Old 06-12-2015, 06:18 PM
Paleman Paleman is offline
Sarnak

Paleman's Avatar

Join Date: Mar 2010
Location: Pomona CA
Posts: 268
Default

Quote:
Originally Posted by nhdjoseywales [You must be logged in to view images. Log in or Register.]
eq2 at release was fun. it didnt get stupid for a few expansions
yeah it was a very immersive game and improved from launch. It really lost its luster during DoV when everything was unfinished and gated.

I am excited to roll on pvp and do the interrim contested raids as well as prismatic timeline, and froglock timeline. This was a very fun point in eq2 and pvp wasnt enabled during this so it should be unique.
__________________
Behind every good intention is an ego that thrives on validation
  #26  
Old 06-16-2015, 02:05 PM
Paleman Paleman is offline
Sarnak

Paleman's Avatar

Join Date: Mar 2010
Location: Pomona CA
Posts: 268
Default

Quote:
Originally Posted by Kander
Greetings Fellow Norrathians!

We wanted to make a post this week and give you a glimpse of what we are planning for our Time-Locked Expansion Servers and what you can expect to see here in the very near future.

Our current plan is to launch 2 new TLE Servers, a PvE and a PvP version. Both of these servers will have back up servers in case we need them. I am going to go over the current iteration of how they will be launching and what our plans are with them, and also list what we are considering, which we will give you, our player base, a chance to vote on with in-game polls. More on that later.

What can we expect to be in place with the launch of the Time-Locked Expansion servers?

The plan is to shoot for maximum nostalgia that is still within our power to make happen. So there will be many features that will not be available to players when we launch these servers and many that will never be available, especially for PvP.
PvP server: no battlegrounds EVER!
PvP server: no prestige housing!
PvP server: no flying, leaping or gliding EVER!
PvP server: No more pvp stats on gear. Procs return to items that have them.
PvP server: Travel bells will be restricted, more information to be determined.
There will only be ground mounts and they will have reduced ground speed. Most likely 45%/50% run speed.
Only All Access Members will be able to create characters and log into the TLE-Servers.
A new queue system for logging into the servers
Content will be locked to classic EverQuest 2, starting areas will be Frostfang Sea and Darklight Wood. More on this later.
Expansions will be voted to be unlocked at certain times by the population of the server. Majority vote 2/3 of the population.
No Veteran Rewards or Veteran experience bonus.
No Recruit a Friend
No /claims. Anything you could claim on your normal accounts will not be available on the new TLE-Servers
Loyalty System and daily quests will be locked to Chains of Eternity expansion.
Legendary, Fabled and Mythical crits will be locked to Altar of Malice Expansion.
No dungeon finder
Level agnostic dungeons will be locked to an undetermined expansion feature.
No races or classes will be restricted from character create if you own them. They will all be playable at launch.
Re-forging, Mercenaries, and Tradeskill apprentices will be locked to Age of Discovery.
Mercenaries may or may not return to PvP, this will most likely become a poll in the future.
Guidhalls and their amenities will be locked to a undetermined expansion. We are still considering this.
No prestige home portal or home UI will be available.
Marketplace will be highly restricted and polls will be done to determine what will be available.
Experience penalty will be returned to launch levels of experience gain
Coin will also be returned to launch levels of coin gain.
Adventure packs will be linked to specific expansions, still being determined.
What will be the AA and level caps, levels and restrictions for the PvE and PvP Servers?

Exp01: Desert of Flames, Adventure, Tradeskill and Guild Level raised to 60, Guild Level Cap Increased to 60
Exp02: Kingdom of Sky, Adventure, Tradeskill and Guild Level raised to 70, Alternate Advancement Subclass Window unlocked with a 50 AA cap, Guild Level Cap Increased to 70
Exp03: Echoes of Faydwer, AA Class Tree Unlocked, AA Cap is Raised to 100, Tinkering, Transmuting, and Adorning Unlocked
Exp04: Rise of Kunark, Adventure, Tradeskill and Guild Level raised to 80, AA Cap is Raised to 140, Guild Level Cap Increased to 80, Guild Halls
Exp05: The Shadow Odyssey, AA Shadows Tree Unlocked, AA Cap is Raised to 200
Exp06: Sentinel's Fate, Adventure, Tradeskill and Guild Level raised to 90, AA Cap is Raised to 250, Guild Level Cap Increased to 90
Exp07: Destiny of Velious, Adventure, Tradeskill and Guild Level raised to 92, AA Heroic Tree Unlocked, AA Cap is Raised to 300, Flying, Leaping and Gliding Mounts
Exp08: Age of Discovery, AA Cap is Raised to 320, Mercenaries, Apprentices, Reforging
Exp09: Chains of Eternity, Adventure, Tradeskill and Guild Level raised to 95, Prestige Window Unlocked, Guild Level Cap Increased to 95
Exp10: Tears of Veeshan, AA Dragon Tree Unlocked, AA Cap is Raised to 350
Exp11: Altar of Malice, Adventure, Tradeskill and Guild Level raised to 100, Prestige Class Tree is Unlocked, Guild Level Cap Increased to 100, Legendary, Fabled and Mythical crits
There are going to be a few things we are going to allow you guys to vote on with in-game polls. We also can add additional poll questions as they come up and we deem them important for the player base to determine. Okay, so what will the polls involve and when can we vote?

*Note – In order to vote in the PvE and PvP polls you must be an all access member or have an account that is more than 30 days old*

Polls will be coming in-game today, and the first poll will run until Tuesday, June 23. These will be touching on a lot of subjects. For instance, we have guild halls slated to go in with Kunark. We may do a poll that asks, do you want guild halls with Kunark? Do you want guildhalls at all?

After this post, we will do our best to answer questions we see and also perhaps find additional items to add to future polls.

We look forward to getting these servers up and running and are really excited to see what comes next! Approximate beta for TLE Servers is Jul 7th. Thanks everyone!

Faq update for new servers.
__________________
Behind every good intention is an ego that thrives on validation
  #27  
Old 06-16-2015, 02:19 PM
Itap Itap is offline
Planar Protector

Itap's Avatar

Join Date: Apr 2012
Location: Permafrost
Posts: 1,953
Default

Never played EQ2. To someone that has played EQ2 extensively, will the TLE server be worth playing?
__________________
Lootenant Dan <Hierophant>
  #28  
Old 06-16-2015, 02:24 PM
BulletCatcher BulletCatcher is offline
Orc

BulletCatcher's Avatar

Join Date: Nov 2014
Posts: 49
Default

I dont mean to be an ass but where is the citation? I'd like to send this to friends but they wont believe it coming from here.

If TLP is F2P, i will chew on glass before playing. Those freemium people can go get bent. EQ at launch was P2P. $15/month. keep that model.

"Only All Access Members will be able to create characters and log into the TLE-Servers." Woot, fuck your free to play.
  #29  
Old 06-16-2015, 02:26 PM
BulletCatcher BulletCatcher is offline
Orc

BulletCatcher's Avatar

Join Date: Nov 2014
Posts: 49
Default

Yes.. my gawd yes. the TLP will be sweeeettt.....

It will be different that EQ2 today. I mean people do billions of DPS, its arbitrary. Honestly, give it a try. EQ2 was great....

I mean ratongas... I mean... PvP server with all ratonga guild called Rat Pack... "Welcome to RATONICA... Where the streets are paved with CHEESE!!!"
If you were on Venekor at launch, you knew the rat pack usually hung out in Ratonica.
  #30  
Old 06-16-2015, 03:05 PM
Deadmantis Deadmantis is offline
Sarnak

Deadmantis's Avatar

Join Date: Feb 2011
Location: NJ
Posts: 276
Default

"Content will be locked to classic EverQuest 2, starting areas will be Frostfang Sea and Darklight Wood. More on this later."

That sentence contradicts itself. Classic EQ2 was Isle of Refuge then either Freeport or Qeynos, with your home section of the city based on your race. Baubbleshire gnomes represent!

Frostfang Sea and Darklight Wood are not even close to classic.
__________________
Mindwarp - Gnome Enchanter
Dunkler - Halfling Druid
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:04 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.