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#21
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Quote:
__________________
hello i'm cucumbers
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#22
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Easily.
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#23
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Quote:
EQ class design sucks donkey balls. The game is fun in spite of the bad choices the designers made, not because of them. | |||
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#24
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Bard....simple choice.
__________________
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#25
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Monk tanks feel similar to warrior tanks. They hold agro with dps instead of procs though. The rogue deals with it the same way they would with a warrior, wait a little bit before going full dps. If the the delay before engaging is unreasonably long for the monk to maintain a lock, root everything. It's pretty simple. 50+ epic monks hold agro off of 50+ epic rogues as easily, if not better than warriors. Gear disparity at earlier levels might cause more of an issue, but epic / SoS + epic should work fine 1-60.
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#26
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Quote:
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#27
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Quote:
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#28
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Enchanter or Cleric.
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#29
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Definitely Enchanter, gives you a top quality trio group through all Kunark content. Monk can pull and deal solid DPS, Shaman handles slows, heals, and adds some DoT / JBB DPS, and Enchanter handles calming, charming, and mezzing adds when needed. Only thing the group will lack is a rezzer, but with good play you'll rarely die.
Enchanter / Sham are the two most important classes in terms of buffing a melee character for DPS, and Enchanter and Shaman are capable of regaining mana much, much faster than most other casters, especially if the Enchanter is able to / confident in keeping a caster mob mezz-locked. This isn't possible in all locations, but pretty much anywhere in Karnor's Castle, and most places in Sebilis it can be done. Of course most of this pertains to level 50+, but I'm assuming you are looking at the end-game as much as the early game. Necro or Cleric are also decent alternatives. With Necro you'll lose significant DPS from a potential Enchanter pet, but you also won't have to worry about charm breaks. You'll also lose Clarity, the better Hastes, Crowd control, and the ability to calm to most places. On the upside, Necro offers emergency rezzing at a cost + feign death, and some neat abilities such as mana battering. Cleric you'll lose a huge amount of DPS, all of the potential Enchanter buffs, but retain the ability to calm down to more desirable camps. Clerics of course offer fantastic HP / Armor buffs which will make things generally more safe, assuming you don't need crowd control. Clerics also offer great rezzing, and if you are hunting in an Undead heavy area, such as Howling Stones or Crypt in Sebilis, you will gain pretty decent mana-efficient nukes. Keep in mind though, more often than not, if things go wrong while trio-ing in most late-game camps, the Cleric often won't have an opportunity to escape aggro and Rez your group anyway. All-in-all, for me it's a no brainer to go for Enchanter here. It's hard to describe just how powerful an Enchanter can be in group content through most of Kunark, and if they can keep a decent pet charmed with dual wielding + haste, it will offer ridiculous DPS. I'd mention Bard, but in terms of trio-ing more difficult content they are just a second-rate Enchanter. | ||
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Last edited by tizznyres; 06-06-2015 at 07:32 AM..
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#30
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Quote:
__________________
<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | |||
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