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#1
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![]() It isn't THAT uber. Just spamming DC won't keep agro, at least in my raids it won't.
It was tons of agro on live and should be tons of agro on here, regardless how its done. I wish they would take the same stance with snares though, increase the % to negate the high mob speed here. My highest level snare should not allow a walking mob to move, and yes this is pretty game breaking for snare classes. I cannot pull or solo like I should be able to because of the snare issues, that's where people should be concerned...not with some spell that did a ton of agro on live and is needed on here as is for SK's to compete with paladins.
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Girth Matters (Retired)
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#2
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![]() Quote:
I'm not whining about it or anything, just trying to clarify what girth is saying, since the confusion might be in the fact that snare spells that slow a mob's speed by a certain %, say 80%, don't just take away 4/5 of the mob's movement speed - instead they reduce their movement speed by 80%, when the mob's normal speed may have been over 100%. If I'm wrong someone correct me.
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Last edited by Lazortag; 10-18-2010 at 04:17 PM..
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