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Old 05-02-2015, 05:08 PM
Vexenu Vexenu is offline
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FTE on Seafuries - Any attack (by a player or a pet) or offensive spell landed on a mob that causes the mob to agro. This includes snare, Wiz Flux Staff debuff and roots. It's a pretty simple concept: if you did something to the mob to make it agro you before someone else can do the same, you got FTE.

If a Druid has Seafuries snared and chasing him, he has rightful FTE on them, don't steal them. If a Wizard flux staff insta-pulls a Seafury you are running toward or about to land a spell on, he got rightful FTE. Don't complain or try to steal the mob from him. He landed his agro spell first. If an Epic Shaman is sitting in the middle of the island root rotting 6 Seafuries at a time, he got FTE. No matter how slowly he's killing them, you can't steal them. Don't bitch about it. If a Necro fears a couple of seafuries while killing another, he got FTE. They're his. Don't steal them.

Basically, if you can hit the seafury first, it's yours. That's all that matters from the rule lawyer perspective.

Now, there is a certain etiquette on seafury island that it's good to follow, mostly in regard to quadding. That being, don't run around forever with 2-3 seafuries waiting for a fourth to spawn. That's quite bad form. It's acceptable to run around a single seafury for a minute or two while waiting for another, and also acceptable to briefly run around with two while grouping them up and hoping for a third to pop near you, but for the love of God don't be that guy who runs around with two or three for like 5 minutes at a time. Just fucking suck it up and kill the double or triple.
  #2  
Old 05-02-2015, 07:01 PM
applesauce25r624 applesauce25r624 is offline
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can we please get clearly defined FTE rules so we can stop the nerd arguments ?
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Old 05-02-2015, 07:14 PM
Swish Swish is offline
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you can still lawyer that rule though sadly, pull with a level 4 or 5 nuke (just enough to get noticed... 100% down to 98 or something)
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Old 05-02-2015, 07:21 PM
bktroost bktroost is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
you can still lawyer that rule though sadly, pull with a level 4 or 5 nuke (just enough to get noticed... 100% down to 98 or something)
That's exactly how, or a mage uses Sigil which works a lot better now because it travels past the initial cast range if they walk out of it and moves much faster. However, (darn you Haynar) bolt spells get interrupted by trees... mages are defeated by trees these days.
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Old 05-02-2015, 07:20 PM
Nightbear Nightbear is offline
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Nemce do you recall what forum this was discussed in? I'll have to do some digging.
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Old 05-02-2015, 07:22 PM
bktroost bktroost is offline
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Quote:
Originally Posted by Nightbear [You must be logged in to view images. Log in or Register.]
Nemce do you recall what forum this was discussed in? I'll have to do some digging.
I believe it was server chat. I remember it specifically being an angsty wizard and being about Seafuries. Happy digging!
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Old 05-02-2015, 07:36 PM
Vexenu Vexenu is offline
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So an isolated incident (a butthurt Wizard kiting furies out of spite) resulted in a rule that makes no sense (you must damage a mob to have rightful claim to FTE) rather than just suspending the idiot's account?

So a group is XPing and their Warrior pulls a mob with an arrow to but misses, the Monk throws a javelin and misses, the Cleric roots it, the Enchanter tashes it and the Shaman slows it....they still don't have FTE on the mob because they haven't damaged it? Yeah, see how this rule makes no sense? Damage for FTE should only apply to contested raid targets.

If that really is a rule and not just some arbitrary one-time GM ruling then it needs to be looked at.
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Old 05-02-2015, 07:40 PM
bktroost bktroost is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So an isolated incident (a butthurt Wizard kiting furies out of spite) resulted in a rule that makes no sense (you must damage a mob to have rightful claim to FTE) rather than just suspending the idiot's account?

So a group is XPing and their Warrior pulls a mob with an arrow to but misses, the Monk throws a javelin and misses, the Cleric roots it, the Enchanter tashes it and the Shaman slows it....they still don't have FTE on the mob because they haven't damaged it? Yeah, see how this rule makes no sense? Damage for FTE should only apply to contested raid targets.

If that really is a rule and not just some arbitrary one-time GM ruling then it needs to be looked at.
That's how the US legal system works. Ask Unbrella about it, he's a lawyer.
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Old 05-02-2015, 07:40 PM
bktroost bktroost is offline
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The reasoning is that there is no instant cast damage item in the game without charges. There's no 1 point dps manastone, for obvious reasons. Someone cannot infinitely kite multiple mobs and kill them without expending mana. All dps items have very long cast times because of this. If you have 3 or 4 or whatever mobs in a kite it is called stalling and punishable. You can stall out on non- raid encounter mobs, it is a thing. So, to enforce that without having to do oodles of frapsing and such, they said "do some damage to it and keep it under 100%" If you can do that then you are actively damaging a mob. "dps is active" so to speak, and you are not stalling.


I don't remember how much of that is me inferencing and how much of that was said in the post I remember reading like a year ago when the gm ruled on it. In any case, it's their sandbox, we just play in it. After dealing with all the crap in the raid scene, nothing surprises me. Seafuries is not a hill i'm interested in dying on.
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  #10  
Old 05-02-2015, 08:26 PM
Llodd Llodd is offline
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Back to reality. If you get agro on the mob most ppl will consider it yours regardless of damage done. (who would ever try and steal a non damamged rooted mob??)

Yeah dont answer that cuz the only answer is if someone/people are being a dick on dick island.
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