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  #1  
Old 04-19-2015, 06:26 PM
Raev Raev is offline
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They had classic HP last summer. <shrug>
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Old 04-19-2015, 07:44 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Then over the next four years Trak casted spells, then he didn't, then he did, then he didn't see invis, then he did, Shroom touch fixed and broken again, blinding, not blinding, aggro radius fixes, model size fixes, etc.
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  #3  
Old 04-19-2015, 09:11 PM
pasi pasi is offline
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Does Sontalak having north of 100k HP mean he is susceptible to Porlos's Fury here? Almost seems like a nerf if he is hovering just over 100k.
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Old 04-20-2015, 05:40 AM
wycca wycca is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Does Sontalak having north of 100k HP mean he is susceptible to Porlos's Fury here? Almost seems like a nerf if he is hovering just over 100k.
He's not on the dragonbane classic list, so he won't be able to be hit by it regardless.
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Old 04-22-2015, 11:23 AM
Sylexis Sylexis is offline
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We could just have every raid mob AE deathtouch for the first month or two, to give it that classic "feel" of the content being tough when you first get there.
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  #6  
Old 04-22-2015, 12:42 PM
Misek84 Misek84 is offline
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I think people are confusing classic diffuculty with progressive server difficulty.
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Old 04-22-2015, 05:24 PM
Lazie Lazie is offline
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I just think we have a case of overreacting here is all.
  #8  
Old 04-23-2015, 06:57 PM
wycca wycca is offline
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As far as PC spells on NPC - Raid mob resists definitely need more testing. Just hasn't been alot of systematic testing of those, and to be fair, without that, it's hard to make a solid case for the GM's to modify. So far the stuff with the most feedback has been tweaked to be decent (ie MR on slowable mobs is the prime example - altho all of them certainly havent been tested), the other resists...

I will say that ToV trash resists look pretty good - been in both NToV and EToV and as a wizard & watching our debuffers those seem good.

As far as NPCs casting on PCs - Meh.
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  #9  
Old 04-24-2015, 11:35 AM
Raev Raev is offline
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As far as NPCs casting on PCs - Meh.
You want it to be harder than classic so that not everything is stomped on day 1 and the R guilds are completely screwed. I don't really like this: the sign on the door says Classic EverQuest. But the whole point of this thread is that if we are going to deliberately depart from classic we should do it in a systematic way rather than 'oh well, we just won't fix the resists'.
  #10  
Old 05-26-2015, 12:36 PM
dbouya dbouya is offline
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velious raids were a bit harder than kunark raids and a lot of guilds in 2001 expanded their roster quite a bit to have more people in attendence for the velious raids than they'd needed for kunark.

our guild in particular adopted another small guild for kael raids.


the only real reason people didn't zerg was that in 2001 if you brought 100people to a raid the game crashed (either players clients or the server itself).
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