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#1
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They had classic HP last summer. <shrug>
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#2
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Quote:
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#3
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Does Sontalak having north of 100k HP mean he is susceptible to Porlos's Fury here? Almost seems like a nerf if he is hovering just over 100k.
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#4
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Quote:
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | |||
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#5
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We could just have every raid mob AE deathtouch for the first month or two, to give it that classic "feel" of the content being tough when you first get there.
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That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | ||
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#6
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I think people are confusing classic diffuculty with progressive server difficulty.
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#7
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I just think we have a case of overreacting here is all.
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#8
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As far as PC spells on NPC - Raid mob resists definitely need more testing. Just hasn't been alot of systematic testing of those, and to be fair, without that, it's hard to make a solid case for the GM's to modify. So far the stuff with the most feedback has been tweaked to be decent (ie MR on slowable mobs is the prime example - altho all of them certainly havent been tested), the other resists...
I will say that ToV trash resists look pretty good - been in both NToV and EToV and as a wizard & watching our debuffers those seem good. As far as NPCs casting on PCs - Meh.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#9
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Quote:
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#10
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velious raids were a bit harder than kunark raids and a lot of guilds in 2001 expanded their roster quite a bit to have more people in attendence for the velious raids than they'd needed for kunark.
our guild in particular adopted another small guild for kael raids. the only real reason people didn't zerg was that in 2001 if you brought 100people to a raid the game crashed (either players clients or the server itself). | ||
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