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  #21  
Old 04-18-2015, 11:16 AM
masakist masakist is offline
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I'm sure people dismissed the idea of it when these 3 guilds initially came up with the idea of killing him, heck even soe thought he was unkillable..

Still it'd be worth a shot and a ton of fun to try. Even if you had to double the numbers.

Unkillable never stopped these 200 adventurers from trying... And succeeding might I add
  #22  
Old 04-18-2015, 12:48 PM
Ravager Ravager is offline
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The neckbeards here killed dragons instantly with hoops. I'm sure some already have an idea or two of how to exploit the sleeper to death. The trick is getting everyone else to go along with it to take the one shot at it and the last half decade has already shown us how good the population is at cooperating.
  #23  
Old 04-18-2015, 01:04 PM
mr_jon3s mr_jon3s is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
There are not more primal drops after Kerafyrm is woken up. There are actually less mobs dropping primal weapons.

The developers that the Sleeper 2.0 items will not enter the game. I believe this would indicate that the Prismatic Dragon Scale Quests for Essence items will not be in the game either. Essentially, this means we gain nothing from waking Kerafyrm; we only lose items. However, the developers would need to confirm this.
They said on the stream that they announced velious that the sleeper 2.0 items are luclin so if someone wakes the sleeper no more primal.
  #24  
Old 04-18-2015, 01:33 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
They said on the stream that they announced velious that the sleeper 2.0 items are luclin so if someone wakes the sleeper no more primal.
The Progenitor, Master of the Guard, and The Final Arbiter should continue to drop primal weapons, as that is classic. They will drop them on release and should never stop dropping them.
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  #25  
Old 04-18-2015, 01:38 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Dazbonez [You must be logged in to view images. Log in or Register.]
a lvl 65 with AA's and Luclin/PoP gear is dramatically more powerful than velious lvl 60s even if they had best in slot gear.
I will agree with that, but people that play on here now have a HELL of a lot more Knowledge, Experience than at that time frame originally. So I am in the belief that it might happen. Who knows, but I can bet they sure as heck will try over and over if they can get close to making it happen. [You must be logged in to view images. Log in or Register.]
  #26  
Old 04-18-2015, 03:37 PM
mr_jon3s mr_jon3s is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I will agree with that, but people that play on here now have a HELL of a lot more Knowledge, Experience than at that time frame originally. So I am in the belief that it might happen. Who knows, but I can bet they sure as heck will try over and over if they can get close to making it happen. [You must be logged in to view images. Log in or Register.]
I don't think its even possible. Procs a deaths touch and hits for like 7k. The only way to kill him would be an exploit.
  #27  
Old 04-18-2015, 04:35 PM
Bolix Bolix is offline
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I wasn't in ST when it happened, but I watched it unfold on RL friends' screens (they were guild leader and MT of wudan, one of the 3 guilds that killed it, we all played together in the same room though).
Pets and ranged attacks were the only things that worked as far as i remember. (melle attacks worked, but as with all mobs, as soon as a player is in melee range the mob will attack the player rather than the pet).
It was doing a DT every 20 secs approx, also proccing a 7500 hp harm touch. With luck maybe a round of attacks could be survived, but the 7500 harm touch proc would kill you pretty sharpish. There was little point in trying to heal. The only reason that the guilds succeeded is that they were able to rez up faster than the sleeper was killing them. It resisted all spells, except for manaburn (trylun the wiz got the kill shot by holding off until the final 1% and then unleashing manaburn, smart move [You must be logged in to view images. Log in or Register.]

it was pretty awesome. luckily our guild had already got our sods, primals and monk regen bp before he was woken.

as to the "bug" question. i didn't see any bug. they were killing it legit on the first kill, b4 the GMs crashed the attempt. they then killed it legit on the second attempt.

(this is all from memory, so i am open to correction on the details)

can it be killed on p1999? probably yes if you get enough people. gear and aas won't make that much difference, it will kill you super quick at lvl 60 kunark gear and lvl 65 pop gear and aa. Just get the pets and the range dps in (manaburn would help).

Should it be woken? I think it would be quite arrogant to wake it without letting other guilds have a chance to see ST pre-awakening.

It was woken by the top 3 guilds on rallos zek only because a few random (disreputable / unpopular) people were trying to wake it themselves. it was inevitable this was going to be done soon, so the 3 top guilds came together to try to kill it. At that stage we were into POP and most raiding guilds who wanted to see ST had already seen it.
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  #28  
Old 04-18-2015, 04:59 PM
Rararboker Rararboker is offline
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Quote:
Originally Posted by Bolix [You must be logged in to view images. Log in or Register.]
stuff
Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Good collection of information about the Sleeper kills:

http://tesuji.org/old_news/kerafyrm_...revisited.html

Graffe thread on the event: http://www.graffe.com/forums/showthr...7-Sleeper-down

Sony's Post on "Sleeper Depop" http://web.archive.org/web/200311211...w.jsp?id=59485

Sony's Congrats: http://web.archive.org/web/200312032...sp?story=59558


http://annex.wikia.com/wiki/Kerafyrm (Cited link to Sony forum doesn't work anymore [You must be logged in to view images. Log in or Register.] )
On September 10, 2007, Rashere confirmed on the official Everquest forums that Kerafyrm was bugged at the time of his kill.[2]



This was like the 4th post of this thread.
  #29  
Old 04-19-2015, 07:51 PM
eisley eisley is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
The Progenitor, Master of the Guard, and The Final Arbiter should continue to drop primal weapons, as that is classic. They will drop them on release and should never stop dropping them.
Note that Primals were extremely rare off these mobs. Think one in ten kills rare, as opposed to each warder dropping ~4

edit: also, this server should have pre-buff warder loot, meaning ventani monk robe gives 7 regen a tick, sceptre of destruction is 10/18 with a low proc rate... procs at level 1 though!
Last edited by eisley; 04-19-2015 at 07:55 PM..
  #30  
Old 04-20-2015, 02:59 PM
Alanus Alanus is offline
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Without the regen bug or some other exploit, there's no way that Kerafyrm dies on this server. Everything in ST, as far as I remember, is red at 60, so no charmed mob pets. Mage pets, even at 60, would get shredded quickly. No way is a melee going to tank him without getting 1 rounded.

Although I do wonder how long it will take before someone decides to wake him on here. I would imagine each Warder will get farmed quite a few times first.
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