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Old 04-11-2015, 11:07 PM
Omnifiend Omnifiend is offline
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Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Several reasons.

Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I don't know. I guess people like to lowball with ridiculous offers. I've never had a meaningful interaction while trading, because i treat EC like i treat Wal-Mart. I get in, but my shit, and get out. I don't try to make friends with the cashier.

Lots hated the spires and easier transportation, too. I guess a 30 minutes round trip is too easy. I've never had any meaningful social interaction with a porter either. I'm polite and friendly and i tip decently considering my meager financial means, but i've never had a real conversation with someone that ported me.

I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin, that was world of warcraft. I guess people need their orcs/frogloks/kobolds to be happy.

The long grind of Luclin is my favorite argument, because it tells a lot about people. Most common complaints heard are "VT shard farming is too long" and "Mobs have too many hitpoints and take forever to die, so it's boring". Now that is funny.

See, the thing is most p99 players like to pat themselves on the back and tell themselves they're "oldschool and hardcore". WoW and other modern MMOs are too easy, they say. There's no challenge, no sense of accomplishment. That's pretty much bullshit, because lots of people refuse to group with hybrids, the xp being too slowed down too much. I've seen people in EC ask for a port to Lavastorm, which is 2 zones away.

P99 players are huge fucking casuals at heart. If something takes too long to kill, then it's boring and not efficient enough. They spend the hardest and longest part of the road to 60 in Chardok, paying for AE pulls instead.

So the thought of VT shard farming, Ssra bane weapons molds farming and actually spending more than 15 seconds per mob while clearing Vex Thal trash, is horrible.

They like it hard, but not too hard. Just hard enough to congratulate themselves for playing "old-school EQ", but not so much to the point where they actually have to pay attention to whats happening in the game because then, they can't watch netflix at the same time.

Luclin absolutely rocks.

Pretty much this. Luclin was pretty hardcore compared to the 16 second dragon kills we have now. So of course the casual loving are going to complain about it. Also, there is a reason I still try to name a character Caen anytime i go to another game of any type. Best weapon and most amazingly designed weapon of all time, ever. Anybody who says otherwise is a filthy casual scum who couldn't raid in SoL. Happiest, most memorable day of my life. Don't tell my wife I said that.
Last edited by Omnifiend; 04-11-2015 at 11:11 PM..
  #2  
Old 04-29-2015, 08:13 AM
Raidz Raidz is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
See, the thing is most p99 players like to pat themselves on the back and tell themselves they're "oldschool and hardcore". WoW and other modern MMOs are too easy, they say. There's no challenge, no sense of accomplishment.

P99 players are huge fucking casuals at heart. If something takes too long to kill, then it's boring and not efficient enough. They spend the hardest and longest part of the road to 60 in Chardok, paying for AE pulls instead.

So the thought of VT shard farming, Ssra bane weapons molds farming and actually spending more than 15 seconds per mob while clearing Vex Thal trash, is horrible.

They like it hard, but not too hard. Just hard enough to congratulate themselves for playing "old-school EQ"...


Mostly agree except EQ raiding is such easymode compared to other mmos - zergmode every mob ever.

Classes here are also easy as sh1t. Any melee class - auto attack and kick. Wowzer.

Anyone who disagrees just hasnt played other mmo endgame.

Want real hardmode raids? Go play EQ2 endgame and get back to me.
Last edited by Raidz; 04-29-2015 at 08:19 AM..
  #3  
Old 04-29-2015, 06:55 PM
Samuell Samuell is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Several reasons.

Lots hated the bazaar. They say it killed the buyer-seller social interaction. How is that a bad thing? I don't know. I guess people like to lowball with ridiculous offers. I've never had a meaningful interaction while trading, because i treat EC like i treat Wal-Mart. I get in, but my shit, and get out. I don't try to make friends with the cashier.

Lots hated the spires and easier transportation, too. I guess a 30 minutes round trip is too easy. I've never had any meaningful social interaction with a porter either. I'm polite and friendly and i tip decently considering my meager financial means, but i've never had a real conversation with someone that ported me.

I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin, that was world of warcraft. I guess people need their orcs/frogloks/kobolds to be happy.

The long grind of Luclin is my favorite argument, because it tells a lot about people. Most common complaints heard are "VT shard farming is too long" and "Mobs have too many hitpoints and take forever to die, so it's boring". Now that is funny.

See, the thing is most p99 players like to pat themselves on the back and tell themselves they're "oldschool and hardcore". WoW and other modern MMOs are too easy, they say. There's no challenge, no sense of accomplishment. That's pretty much bullshit, because lots of people refuse to group with hybrids, the xp being too slowed down too much. I've seen people in EC ask for a port to Lavastorm, which is 2 zones away.

P99 players are huge fucking casuals at heart. If something takes too long to kill, then it's boring and not efficient enough. They spend the hardest and longest part of the road to 60 in Chardok, paying for AE pulls instead.

So the thought of VT shard farming, Ssra bane weapons molds farming and actually spending more than 15 seconds per mob while clearing Vex Thal trash, is horrible.

They like it hard, but not too hard. Just hard enough to congratulate themselves for playing "old-school EQ", but not so much to the point where they actually have to pay attention to whats happening in the game because then, they can't watch netflix at the same time.

Luclin absolutely rocks.
Pretty much. Ssraeshza Temple and Vex Thall were cool. They just need to allow PvP in PoK.

I couldn't care less about the bazaar and trading.
  #4  
Old 04-29-2015, 07:17 PM
Beastro Beastro is offline
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Quote:
Originally Posted by Samuell [You must be logged in to view images. Log in or Register.]
I couldn't care less about the bazaar and trading.
Only good thing about the Bazaar was levitating people in merchant mode, pushing them into the arena and ganking them.
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Last edited by Beastro; 04-29-2015 at 07:27 PM..
  #5  
Old 05-27-2015, 09:55 AM
Lady Julae Lady Julae is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]

...I often see the "aliens and spaceship" argument, which is downright parroting the WoW argument when TBC came out. There is no spaceship in Luclin, that was world of warcraft. I guess people need their orcs/frogloks/kobolds to be happy...
Except the the giant one parked in North Qeynos being used as Rodcet Nife's Temple. [You must be logged in to view images. Log in or Register.]
  #6  
Old 05-27-2015, 12:04 PM
Grizzler Grizzler is offline
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Quote:
Originally Posted by Lady Julae [You must be logged in to view images. Log in or Register.]
Except the the giant one parked in North Qeynos being used as Rodcet Nife's Temple. [You must be logged in to view images. Log in or Register.]
This is so damn true. Some folks just don't remember that EQ had spaceships AT LAUNCH. In the end, I could care less if luclin is in or not but it's funny how folks forget certain things when those things don't support their arguments.
  #7  
Old 05-27-2015, 01:51 PM
Lady Julae Lady Julae is offline
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Originally Posted by Grizzler [You must be logged in to view images. Log in or Register.]
This is so damn true. Some folks just don't remember that EQ had spaceships AT LAUNCH. In the end, I could care less if luclin is in or not but it's funny how folks forget certain things when those things don't support their arguments.
And if you look at the picture of Rodcet Nife he looks very similar to a "classic (no pun intended) grey" alien.
  #8  
Old 04-10-2015, 01:12 PM
Vorkon Vorkon is offline
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I actually enjoyed Ssra raiding, as it was really the first time the encounters were more then push mob into wall, los the healers from aoe and multiple tanks on multiple guards, etc..

Bazaar killed of the haggling and ecommons Somalian market feeling. Which killed off interaction.

I don't think that the beastlords really panned out the way the should have, the space cat people seemed like an after thought.

I've got mixed feelings on the aa's, basic things like speed increases and higher hp, base defense things were nice (as a warrior), but being fully raid geared I ended up doing things solo as I could do it all myself instead of the player interaction I had being forced into a group.

Being able to use the nexus to port killed the expansiveness of how large the world was.

I thought it effectively killed off a lot of the "classic" feel. Though I did enjoy a lot of the raid encounters. I think if they hit up releasing some custom content after velious, some of the encounters/zones should be retooled from Luclin (maybe some from PoP too)
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  #9  
Old 04-10-2015, 05:33 PM
Hawala Hawala is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Ya'll keep thinking social interaction has to be some sort of grand philosophical debate between two players or something

Just having to rely on someone else for a port or having to actually interact with players selling things made the world feel alive. You start taking stuff like that away and it just becomes a single player game that other people inhabit.
Exactly! I didn't want to play a solo game.

Quote:
Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
Being able to use the nexus to port killed the expansiveness of how large the world was.
This too.

Quote:
Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
Skip luclin. Launch planes of power with no PoK books.
Maybe... but with equipment scaled down for lack of Luclin

Quote:
Originally Posted by Vaderman [You must be logged in to view images. Log in or Register.]
disable the afk vendoring feature and the bazaar becomes a nice hub of interactive commerce complete with tradeskill basics, banking, vendors and an arena.
This is kind of a cool idea, maybe this would just move EC to the Bazaar.
Last edited by Hawala; 04-10-2015 at 05:40 PM..
  #10  
Old 04-10-2015, 05:54 PM
kaev kaev is offline
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Quote:
Originally Posted by Vorkon [You must be logged in to view images. Log in or Register.]
Being able to use the nexus to port killed the expansiveness of how large the world was.
Oh baloney. The Nexus port was like taking a boat: slow, clumsy, rarely gets you close to your final destination. The Nexus port was almost infinitely inferior to hiring a porter unless you were flat broke, and it was a godsend if you were playing at odd hours and there were zero porters available for hire.

The wizards and druids who offered port & translocate for hire services made the world small. The nexus port reinforced and emphasized the size of the game world by making you walk to & from a single hub per continent.
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