![]() |
|
|
|
#1
|
|||
|
I wish this was truly classic with non-revamped zones and items dropping from original mobs. I could do without the spell book to 35 but blind at night was good times. Paid to be a dark elf.
| ||
|
|
|||
|
#2
|
|||
|
I played on Sleeper for a month or so until Kunark was released.
I remember lots of not-classic problems including some neck items from the revamp freeport and zones like Jagged Pine Forest. Were these problems on later progression servers as well or have they gotten better? | ||
|
|
|||
|
#3
|
|||
|
What thread is that from anyway?
__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | ||
|
|
|||
|
#4
|
|||
|
Ooc regen wasn't in until tss, but such maliciously misinformed beardmongering doesn't seem to be anything new when it comes to opponents of progression servers. Yeah, it won't even be close to the pristine experience for which some would forsake every shred of enjoyment in order to satisfy their sick, twisted ec tunnel fantasies. Pretty sure it has a relatively high probability of being fun though, at least for those of us who are able to take a step back from our "time investment" level sixties long enough to have fun in a video game YEAH
It seems like such a sad irony, especially coming from a classic community. Shouldn't the journey and such be the best part? Or is that only until the loot is two fat to part with? Such sickos. | ||
|
|
|||
|
#5
|
||||
|
Quote:
__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
|
Last edited by Millburn; 03-29-2015 at 03:06 PM..
|
|
|||
|
#6
|
||||
|
Quote:
HOWEVER, not every EQ classic (circa 1999) feature is desired. I think the biggest things I dislike are the spellbook until level 35 and the ugly UI which obscured the screen. Night blindness was popularly hated, but I think night blindness isn't inherently a bad feature. The problem is when things are pitch black and finding a light source is nigh impossible. I play Wurm Online and it has dark nights, for example. A new player can have a hard time doing anything at night becaues they're not settled yet. I turned up the gamma a couple times. Fortunately, travel is not a frequent affair, once you're settled. And you can find things to light up your place, like burn piles and lanterns. And since you're already protected, you don't have to worry about getting killed by something you didn't see. While a few times I must have swore at the game, it's still the most immersive game I've ever played. EDIT: Btw, I started EQ Mar 1999 as human ranger. I can't evne remember what night blindness was like.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
|
Last edited by stormlord; 04-03-2015 at 02:56 PM..
|
|
|||
|
#7
|
||||
|
Quote:
Freeport Sewers and revamp Lavastorm loot ABSOLUTELY dropped the first time around and, I GUARANTEE, there are examples of the same from the last time around, but I didn't fall for that joke a second time so I can't tell you what they were. But I guarantee they were there. They also use all revamp zones as I recall. New outdoor Antonica, etc. Nothing classic about any of it. It's just simple content locks. I'm not saying that, in and of itself, is un-fun. I enjoyed for the most part the first progression servers. But it's not generally what people looking for true restorations are looking for and it's a legit criticism. And they deserve all the criticism they get. There has been a voracious appetite for classic eq and progression since long before and they've had to be dragged to it kicking and screaming the whole time. All they want from EQ now is to milk cash out of it and they only do the minimum for the progression servers to do that.
__________________
| |||
|
Last edited by Weekapaug; 03-29-2015 at 07:49 PM..
|
|
|||
|
#8
|
|||
|
If all that ends up being true about this server (revamped zones, etc) there's no chance I would consider playing on it.
| ||
|
|
|||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
|||
|
Believe me, I hear you. The unfortunate fact for us, though, is that these progression servers are the best we'll ever get. Sad, true, and, yes, possibly enjoyable in spite of that. And so it's rather disheartening to hear such quibbles when a game can remain fun for a solid few years despite the particular circumstances/ruleset being less than ideal.
What I'm saying doesn't really amount to more than: whatever team remains at whatever soe is called these days simply will not have the time or resources to do anything close to what could be considered classic; it's simply not feasible and not going to happen. That is not swell; not at all. But.... There is still much fun to be had regardless of its assured imperfections, you know? | ||
|
|
|||
![]() |
|
|