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#1
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I do take the point that it isn't "classic".
But, we have:
None of these measures are classic. They have all been introduced to help improve the raid scene. If we can have these non-classic measures, then I would suggest it is also feasible to have the non-classic instancing. With regards to picking and chosing instancing, or making everything instanced. I know that this would completely change the entire raid scene. That was why I only suggested ToV as an instanced raiding environment. I suggested this as it is (arguably) the top end raid zone. I am not suggesting that anything else be instanced, only ToV. In response to the comment that I should simply go to another server. Well, I really like this server, and I think the team running it are doing a great job. I don't want to leave! I just want a chance for me personally, (and for all the other guilds who aren't hardcore raiders) to raid in ToV.
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Bolix
High Elf Cleric (formerly Bollix, Troll Warrior on Rallos Zek) | ||
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#2
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This thread is dumb and you should feel bad
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Pint
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#4
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only classic features like variance on this server please.
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#6
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Quote:
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Ryndar Locke
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#7
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Instances are awful...Accordingly, i do not favor this proposal. However given any expectation of consideration for implementation is naught more than delusion, my contribution in this post is largely irrelevant ^^
If we would like to continue our theorycraft though, i propose a limited number of semi-persistent instance-like shards (say 2-4) for raid zones a la the late VsoH ^^ | ||
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#8
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Quote:
Edit: Yes this is a troll. But for anyone else who has this opinion legitimately my point is true.
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Last edited by Atmas; 03-24-2015 at 10:53 AM..
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#9
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Quote:
Different servers had different rules. For example, Terris Thule had a rule where the first raid force assembled in zone with a stated intention of taking a target gets first crack (so we called our targets), and the others had to move along. FTE broadcasts are in reaction to the lack of such an engage rule here, really, and is no different from a natural progression that might have been seen in classic era if a server wanted these chaotic engage rules. To a large part, server rules beyond the play nice policies were player created. GMs on some servers most certainly enforced bans/suspensions for breaking those agreements. Similarly, some servers DID have raid tiers to prevent the weaker guilds for just getting in the way of stuff they had no shot at, although it was more of a "you have to kill this before you can contend for that" type of thing. Some servers DID have lock-outs. I'm talking along the lines of if another guild shows up going for the same target, and you killed it last, you automatically pass. Others servers had rotations, formal raiding alliances, and even periodic mobs reserved for server-wide pickup raids. | |||
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#10
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Quote:
Though I completely disagree with instanced content since it completely runes the immersion of the classic experience, it's not unrealistic to assume if amount of pop that battled for end game here existed on live during this period that intervention from the devs would of possibly been along similar lines, well, granted that doing things like instanced content wasn't out of their realm of knowledge and code at the time. That I can't say. Anyways, back to the ignorant not classic spam. Not classic! | |||
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