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#21
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that sand art shit made ma laugh. They might as well have done the whole presentation with finger puppets our of a cardboard box.
__________________
Behind every good intention is an ego that thrives on validation
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#22
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ok, apparently I missed something. What sand art is everyone talking about?
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#23
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#24
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Quote:
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#25
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^similar heuristics have also resulted in my spending no time or money on games like DayZ, Rift, WoW expansions, Call of Duty, console exclusives, and Zynga Facebook games. I highly advise you develop similar means for processing the vast amount of information reality requires you to parse lest you be led by your nose by marketers until the end of your pitiful obese life.
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#26
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so your solution to the time spent watching 2 minute preview footage is
- conduct a research project on the game developer's entire history - determine their monetization model and judge accordingly - do a research project on all their previous games released and whether successes were luck or actually good on merit - illustrate a pi graph to traject likelihood of new games being good this definitely sounds like a time saver and not autistic at all | ||
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#27
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naw man, what i'm telling you is that i expended literally zero effort or thought on determining the game would be shit because the truth was self-evident based on what i already knew.
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#28
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i havent played a shitty game since Vanguard [You must be logged in to view images. Log in or Register.]
having standards has rly improved the amount of quality gaming time I get, and reduced the amount of overall time spent on games | ||
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#29
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fair enough. i'll admit i lol'd pretty hard at the zynga facebook games line
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#30
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well okay that's cool but I already typed this up as part of the trolling arms race. totally serious tho. other useful heuristics for the adult gamer:
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