![]() |
|
|
|
#1
|
|||
|
Paladin + Mage x3 + Necromancer x2 in KC
I could essentially chain pull and pets would gobble up the mobs. Also, Paladin x4 worked out very well in KC. That was when we could cast Deepwater helm heal in 6 seconds instead of 10 seconds. We would just melee and rotate stuns, effectively locking the target, then spam helm-heals while one pulled. | ||
|
|
|||
|
#2
|
|||
|
mage x3, necro, bard and cleric in HS East.. was much easier than i thought it would be, smoked drusella easily.
__________________
Wispy
Ramblin Rose | ||
|
|
|||
|
#3
|
|||
|
Well, on live back in the day
6 Man Ranger group killsquad - AM3/EQ+Trueshot+PoP bows = ded critter Obviously special purpose, not suitable for grinding [You must be logged in to view images. Log in or Register.]
__________________
The Ancient Ranger
Awake again. | ||
|
Last edited by fadetree; 03-10-2015 at 11:44 AM..
|
|
||
|
#4
|
|||
|
Hrm...tons of times with all pets leveling up...especially with stupid things like the treants in SK but generally not a full a group there.
Lots of times where I was the sole CC class as a necromancer in Seb, Karnors, etc. The necro class died to me when they failed to upgrade Screaming Terror for a few expansions. Original intent be damned. Plenty of AA farming in Fungus Grove with Bard, Paladin, Necro Ranger or something similar with no true healer just everyone chipping in. Mainly between sessions of pulling every single fungusbeast in the entire fucking zone and AEing them down, though. | ||
|
|
|||
![]() |
|
|