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#21
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#22
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#23
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Just for fun, give me a single class in which you "can't duo with", I'd find it enlightening [You must be logged in to view images. Log in or Register.] | |||
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#24
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![]() Here's the rundown:
Wizard - snare and play mob ping pong, use harmony to split camps. Enchanter - Heal the enchanter, thorn/heal their pet, etc Magician - heal pet, use harmony to break camps. Necromancer - Find one of these you can stand who plays your hours, can ding to 50 practically afk. Shaman - they really love snare and harmony, it makes them happy. a perfect DOT partner. Cleric - Snare + play mob ping pong, really fun for undead Warrior/monk/rogue/ranger/sk/pal - Thorn them, heal them. Bard - OK so there is one class you can't help much. .charge them 5pp for a sow so they can use more songs when kiting. /shrug. Oh and the smart ones will be willing to /friend you early for when you are 29+ and actually useful. | ||
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#25
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![]() Get a single pull, non caster mob. Snare it to start, DoT (should have Flame Lick + your first swarm by now. Make sure you have a fire beetle eye), run a distance, sit and med until it gets close. Stand up, run further, sit and med. Do this untill it's like 50% or less, nuke till dead.
I wouldn't even bother rooting it to be honest. Once your lvl 14/15, druids can kite very efficiently. Just make sure you have the room. I mean really, after 15 there is almost zero reason a druid should be meleeing unless the mob is A: Running or B: You went in with low mana and need to melee to finish it.
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Auvdar -- Divinity, 60 Druid. Retired.
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#26
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#27
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#28
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#29
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