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  #1  
Old 02-22-2015, 02:51 PM
nnngn_zero nnngn_zero is offline
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That is true, but someone new to the game may not realize right of the bat
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  #2  
Old 02-22-2015, 05:59 PM
crazykappa crazykappa is offline
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@nilbog ""Allow mods". This brings up the question. How do we prevent it? My suggestion.. well, people didn't like. I suggested not allowing /loc output to write to the log file."

""Allow maps". Again, if you know what a map program does, how do you suggest stopping it?"

Would not allowing /loc to write to output file, disable the in game /loc feature? If not, you have your answer. Besides, when has effective enforcement, been a requirement for a rule? This server already has rules that it can not fully enforce, its not like i found out about those mapping programs from a 3rd party, found them here on a sticky page.

Either way, the map issue is done issue, my memory of the area's came back faster then i anticipated, after leveling up sense heading its become a non-issue. I just don't understand why i was banned. I admit sometimes i can be difficult, and i kinda blew up when i saw i was banned. lol
  #3  
Old 02-26-2015, 02:02 PM
DivineMissE DivineMissE is offline
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I have to admit that the no map thing made me blink...but...it's kind of liberating in an annoyingly interesting way. Having no maps has been forcing me to do old school things like run into walls, dead ends... call out trains to zones...

Part of the reason I am here at 99 is for nostalgia and boy is it nostalgic when you forget how and where your corpse went.
  #4  
Old 02-27-2015, 02:13 PM
curtischoy curtischoy is offline
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Play and you will learn the zones you frequent. You will learn a path for the zones you run through, and you will learn where your favorite camps are. If you get lost (I still do after playing on here for about two years and over a decade on live) then bring up the wiki and look at a map.

No in-game map is part of the challenge. After a while you will embrace and love it.
  #5  
Old 02-27-2015, 02:17 PM
Ofaelol Ofaelol is offline
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I love p99 for what its exacting recreation of Classic EQ. No in game maps, however is the one point where I disagree with their policy. For me, it doesn't make the game more fun, it's just an annoying thing to get around. I play with EQAtlas open at all times, so why not let me have an in game window of it?
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  #6  
Old 02-27-2015, 03:42 PM
Teneran Teneran is offline
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Quote:
Originally Posted by Ofaelol [You must be logged in to view images. Log in or Register.]
I love p99 for what its exacting recreation of Classic EQ. No in game maps, however is the one point where I disagree with their policy. For me, it doesn't make the game more fun, it's just an annoying thing to get around. I play with EQAtlas open at all times, so why not let me have an in game window of it?
I find XP loss upon death to be highly annoying. Why not get rid of that? Because it's part of the classic EQ game. So is not having an in game map.
  #7  
Old 02-27-2015, 04:39 PM
maskedmelon maskedmelon is offline
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We do not have in game maps because they are not classic. Whether they should or should not have been is irrelevant.

If we want to theory craft, some maps should be available for some zones as items. Some may be purchasable from merchants and others more difficult to obtain. All should contain varying degrees of inaccuracy and in general, be extraordinarily prestigious items. Maps would not be easy to make and not readily available to common folk. None should indicate the user's location on them. But this is classic EQ we are playing. No maps, ever, period. ^^
  #8  
Old 03-02-2015, 01:33 PM
Ofaelol Ofaelol is offline
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Quote:
Originally Posted by Teneran [You must be logged in to view images. Log in or Register.]
I find XP loss upon death to be highly annoying. Why not get rid of that? Because it's part of the classic EQ game. So is not having an in game map.
In my opinion, the difference between XP loss and no map is the difference between challenging and frustrating.

Death penalties challenge me to think about pathing, health and mana pools, social aggro, etc., and reward me for playing "good." 90% of the time I die in p99 it feels like I made a mistake, and I want to do better the next time.

No map is frustrating. It's an inconvenience that doesn't make the game any more rewarding or immersing for me. If I get lost in a zone then I /loc and alt+tab to a map. No challenge, no reward, just tedium.
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  #9  
Old 03-02-2015, 03:14 PM
Teneran Teneran is offline
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Quote:
Originally Posted by Ofaelol [You must be logged in to view images. Log in or Register.]
In my opinion, the difference between XP loss and no map is the difference between challenging and frustrating.

Death penalties challenge me to think about pathing, health and mana pools, social aggro, etc., and reward me for playing "good." 90% of the time I die in p99 it feels like I made a mistake, and I want to do better the next time.

No map is frustrating. It's an inconvenience that doesn't make the game any more rewarding or immersing for me. If I get lost in a zone then I /loc and alt+tab to a map. No challenge, no reward, just tedium.
For me, knowing your way around is part of the challenge, so i see it the same way as XP loss, but it's a mattr of opinion of course. i realize that's not an endearing feature for you, but unfortunately it's classic and highly unlikely to change here.
  #10  
Old 02-27-2015, 04:39 PM
Millburn Millburn is offline
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ITT - Younglings coming to terms with what this server is about.

I love it.
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