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#21
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What are you talking about
At the moment you have at least the time you zone in to the spot they are at to try and stop them from getting away, with anon removed as soon as ou would zone into Dreadlands a group doing Verix in KC could log out Not a sharp lad are ye | ||
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#22
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Red server: 289
Red server on purge day: 12 | ||
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#23
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I bet you are wrong. But only one way to find out...
I think the pixel addiction is too strung for everyone not to log in... I also think if nothing else anon/role still showing level amd class wouldnt hurt and promotes better server health because you aren't force to join a zerg guild to find groups... I dont think half the zerg is there for pixels from raids. They want to log in and have an xp group going in under 30 minutes. There is currently 1 of 2 ways to accomplish that... Join zerg or enter heaviest twink grief camped zones on the box to find quick groups. | ||
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#24
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Alright so let me see where your coming from. Your saying we have no random pvp on here ? Is that it?
__________________
-Leluyn da king 60 bard of R99
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#25
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I am saying we have less random pvp and less grouping than we could. Do you really like the current CB>UR>MM rush we send newbs through in a gambit of flying xp and twink barrages? I'd much rather people be able to effectively group anywhere and griefers to at least have to work for their free kills.
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#26
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Quote:
2. <Holocawst> 3. <Not Holocaust> 4. <Definitely Not Holocaust> ... if you get what i mean. There's workarounds, and less obvious ones.
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#27
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Of course, but it at least splits them up some how, and that rift expands and turns into betrayal. Like when Holocaust gets more pixels than Holocawst at the raid... or when Not Holocaust and Definitely Not Holocaust team up to steal a mob...
It's still impossibly to field more than XX number of unique characters within one guild if you limit the player cap, and at least creates a tiny roadblock in the zerg infrastructure. Alternatively, they could cap the number of players tagged one tag within one zone as well, but then same as before it's only a minor tiny roadblock. Still though, I think the anon/role thing is a great idea and should be explored and tested. | ||
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