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Old 02-01-2015, 07:09 PM
Swish Swish is offline
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Shammies tank really well for an evading rogue (or rooted mob ofc) - very underrated [You must be logged in to view images. Log in or Register.]
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Old 02-01-2015, 07:15 PM
pharmakos pharmakos is offline
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warrior / warrior tbph
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Old 02-01-2015, 07:21 PM
renegadeofunk renegadeofunk is offline
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Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
warrior / warrior tbph
I said not masochistic!!

Warrior/SK could be fun though. SK barely self heals and warrior never pulls aggro because he's a warrior.
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Old 02-01-2015, 11:14 PM
Argh Argh is offline
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Originally Posted by renegadeofunk [You must be logged in to view images. Log in or Register.]
I said not masochistic!!

Warrior/SK could be fun though. SK barely self heals and warrior never pulls aggro because he's a warrior.
You'd really have no problems duoing warrior/warrior to 45. You could do it with two full sets of bronze and two staffs of battle.
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Old 02-02-2015, 01:49 AM
pharmakos pharmakos is offline
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Originally Posted by Argh [You must be logged in to view images. Log in or Register.]
You'd really have no problems duoing warrior/warrior to 45. You could do it with two full sets of bronze and two staffs of battle.
indeed. only shitty thing would be downtime with no healer, but with trolls or iksars it wouldn't be so bad at all.

if you juggle your Evasives right you could even use a warrior duo to split some of the easier higher end camps.

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Originally Posted by GinnasP99 [You must be logged in to view images. Log in or Register.]
Another idea would be paladin necro and only hunt undead mobs.
paladin/necro is actually an insanely powerful combo that gets little attention. paladin's huge survivability mixed with necro's huge sustained damage. fights take a bit longer but you can take out some really big targets with just these two.
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Old 02-02-2015, 11:14 AM
Bodybagger Bodybagger is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
indeed. only shitty thing would be downtime with no healer, but with trolls or iksars it wouldn't be so bad at all.

if you juggle your Evasives right you could even use a warrior duo to split some of the easier higher end camps.



paladin/necro is actually an insanely powerful combo that gets little attention. paladin's huge survivability mixed with necro's huge sustained damage. fights take a bit longer but you can take out some really big targets with just these two.
I did warrior/warrior duo on live to 45 or so with far less for gear... I think at best we ended up with blacked alloy bastard swords once we upgraded our weighted axes or something haha...

Rog/rog is insanely fun when you can split tanking duties evade/backstab swapping. Targets die so quickly you don't take a ton of damage, and with 2 instead of just solo, bind wound is half decent. That said, Rog/Monk would be similarly potent with slightly less kill speed but more survivability and ability to split pulls.

The single biggest factor in successful duo is ability to either heal or limit healing needed, and isolate targets so you are 2v1.... 2v1 any class in game can drop XP'able mobs at a decent rate. With no crowd control or abilities to split pulls, you will hit walls where you can't move forwards. Taking in too much damage you will slow to a crawl without heals...

Much like solo'ing, grouping, or any aspect of EQ.... each class shines not only in its own ways but in various stages of the game. A Shadowknight for example... doesn't begin to come into its own until lvl 30+ once it has invis and FD and a decent tap

Similarly gear dependency is a factor often. wiz/dru wiz/mag dru/mag could quad kite, and with down time between still pull better average XP than many other duos because they kill 4x at a time and require no gear.

Purely based on fun I go rog/rog, stealthing in to assassinate targets is really fun. 40+ you can intimidate, and engulfing darkness proc can be used steady in offhand to fear kite effectively with 2 rogues, or rog/monk or rog/war. I forget at which point you get ability to bind to 70% hp... it still isn't enough to be great but it helps lol

Actual based on fun and viability without masochism... maybe rogue/sk if you want melee, otherwise dru/ench basically makes a super shaman... fixes the druids lack of regen (what makes him worse than shaman) but can quad
Last edited by Bodybagger; 02-02-2015 at 11:24 AM..
  #7  
Old 02-02-2015, 12:38 PM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by pharmakos [You must be logged in to view images. Log in or Register.]
paladin/necro is actually an insanely powerful combo that gets little attention. paladin's huge survivability mixed with necro's huge sustained damage. fights take a bit longer but you can take out some really big targets with just these two.
Let's not exaggerate. I play a paladin.

Our survivability isn't huge. We only have high hp/ac, healing, 3 stuns, root and LoH. [You must be logged in to view images. Log in or Register.]
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Old 02-01-2015, 07:23 PM
Swish Swish is offline
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SK dps is awful, if not for snap aggro I'd bin mine I think.

You could certainly fear kite as SK/warrior, praying that the warrior's DPS weps are good. Keep him at 25-30% health for those epic crits [You must be logged in to view images. Log in or Register.]
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Old 02-01-2015, 07:27 PM
renegadeofunk renegadeofunk is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
SK dps is awful, if not for snap aggro I'd bin mine I think.
Ah really? I always had heard the dps was quite good between the two hander and spells. Well, it's an idea anyway.
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Old 02-01-2015, 07:29 PM
Swish Swish is offline
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Quote:
Originally Posted by renegadeofunk [You must be logged in to view images. Log in or Register.]
Ah really? I always had heard the dps was quite good between the two hander and spells. Well, it's an idea anyway.
If you can get your epic it goes up a notch...

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get your epic
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