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#1
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Speaking chanters job... Hand picked pets are better. I usually know what Im charming, and I dont necessary charm ALL the time, it just depends on mobs avail and group comp, but of course generally speaking if the chanter is constantly recharming, it can be annoying...
However I do feel as a chanter a certain lack of consideration (specially from Clerics), as we should be treated a lil better... I might be a whinner or whatever my thread suggests, but if "sitting your butt till next CH" is all clerics are supposed to do for the sake of min maxxing, then there is something wrong with the game. IMO | ||
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#2
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There is lots wrong with the game, class balances being the first and foremost which arent fixed until AA in Luclin/POP fixed them And, playing a tank/cleric/enc/wiz, I have to say, as long as the cleric keeps the group alive. He can do anything he wants. If he helps more, great. But do not expect it. Apart from healing, expect the other 5 in group to do all the other jobs. Welcome to Everquest. | |||
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#3
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some people think this is how you "should" play. Furthermore, sometimes clerics get scolded for dpsing/rooting when they do it in a group. In fact I dont think i have ever been to a server like p99 where everyone had "advice" on how to play your class. STFU and do your job if you don't like it give them the boot or disband.
__________________
Behind every good intention is an ego that thrives on validation
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#4
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Firstly, Paladins always make a spectacle of themselves casting everything they can. This stems from a well documented need for hybrid classes to overachieve and prove their utility as to distract the group from the fact that they eat an extra big slice of that EXP cake.
Secondly, the sure sign of a good cleric is that they remain inert. The Cleric isn't there to impress you or deal damage or even CC. The cleric is there to meditate to 100% mana and prepare for the worst. The sure sign of a bad cleric is one who's missing meditate ticks by standing to cast spells and burning mana putting HP buffs on casters. When things get hairy, the "lazy" cleric saves the group. The "active" cleric is responsible for a full wipe since he's 50m after that last Heroic Bond for the freaking Magician...
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"Extinction is the rule. Survival is the exception." -Carl Sagan
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#5
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It's a question of priorities; in a party where the casters get bashed about a bit, maybe it is worth giving them a couple of AC buffs. We all know the enchanter will get aggro first, so anything which keeps them alive while they re-charm / re-mezz (at least for that brief period between break and root) must have some value.
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#6
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Quote:
Also, each party member SHOULD have Heroic Bond because its a level 52 group spell. INT casters should have HP buffs as well, and in this thread there have been many Enchanters who complain that they are never even considered for HP buffs when they should be first in line. The single target Heroism is only 140 mana too, and we all know Clerics crank their wisdom. They have PLENTY of mana. Root/Stun cost no mana - and a well placed Stun on a broken ENC charm is waaaay less mana than what you'd have to spend healing him. It also affords a better chance of him actually landing the spell rather than him continuing to get hit, risking the chance of an interrupt and LOSING the HP you spent your mana on trying to heal him. I really don't know ~who~ plays Everquest constantly at 100% mana. I really can't wrap my brain around how that would work. 50% mana should be plenty for a Cleric to keep his group up on any pull that isn't a horrible and complete nightmare. Everyone is making it sound like 3K mana isn't enough to cast CH once every several mobs and have room in your pool to cast other spells that only cost 30 mana. *shrug*
__________________
Sotir - Cleric
Xoquil - Wizard Kinigi - Ranger <The A-Team> | |||
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#7
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#8
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#9
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To the OP, sounds like you NEED to be a better Enchanter. You have a Role in the group, a Cleric has a Role in the group. Chanter Mezzes, Cleric Heals. Pretty straight forward.
A Cleric has to be on their ass to Med, not buff the crap out of every person in the group. They Heal, that is their Job. The Main Tank is their target, not you. [You must be logged in to view images. Log in or Register.] If you die, you f'up, not the Cleric's fault.. [You must be logged in to view images. Log in or Register.] If you think you die a lot now, I have some very sad news for you. You will die a TON of times in Velious. A TON. Better Bind Affinity close as hell, you will NEED it!! | ||
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Last edited by webrunner5; 01-23-2015 at 01:52 PM..
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#10
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I am inclined to agree with the OP on buffs. The cleric should help setup the chanter for success with buffs.
Beyond that chanter should cc and not take damage. If chanter is pulling aggro the. They are inefficiently burning he cleric's mana. Beyond charm chanters also have stuns, roots, memory blurs and lulls to manage mobs. Add rune on top if that and if playing well, you should not take more damage than you can regenerate naturally. It's a tall order, but that is how to play a chanter effectively. If others are breaking mez then you are a bit more limited by the spontaneity. Not nocking you op, just pointing out that a well played chanter should not take much damage and by extension not need hp buffs though it is certainly comforting to have them. On the other hand I cannot see why the cleric wouldn't buff you if asked. I think outside of chanters the best cc is done by paladins/rangers because they can rip aggro easily and park things away from the party. The best I ever see from a cleric/Druid is rooting the dumb things in a big melee eating mass. That I would take to be because they are maintaining a baseline of mana for when the proverbial poo hits the fan ^^ | ||
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