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#1
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They were stupid to go as high end as they did with EQ2. I think what put a lot of people off was that they wanted to play it but struggled with the high spec PC required to run it.
I did get to play but my PC struggled with it, and they nerfed the shit out of the difficulty on some quests/mobs fairly soon after it launched. Overall I didn't like that weird teamwork wheel where people could combine abilities to do more damage or some crap like that. Gave it a month and quit. WoW on the other hand was new, original and the poorest man in China had a PC that could run it.
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#2
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The low poly WoW models were crisp, responsive, and the animations looked damn good. Ignoring everything else, this was one thing EQ2 got completely wrong, and WoW got completely right. EQ2 models and animations were so bad they killed the game for a lot of people. | |||
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#3
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I remember playing EQ2 more or less at launch, starting out on a boat with no class and slowly (over the course of 20 levels) gaining the class-defining features for my swashbuckler.
I remember betraying Freeport, coming face to face with Lucan D'Lere and being executed as a traitor. I remember waking up in the Commonlands and having to make my way to Qeynos while still KoS to the guards. I remember the 1,000 gnolls I had to kill to earn my ring of citizenship and the right to a house in the city, the right to train beyond 19th level. And I remember coming back years later to a game which I did not recognise...
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Mentathiel Rogue and haunter of level-inappropriate dungeons
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#4
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#5
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Implement item decay/damage much like Diablo...unless a trained blacksmith and/or enchanter fixed your stuff. How freaked out would you be if a high end item was about to be destroyed forever?
Face it, this game is about pixel wealth. Nobody has time for grouping.
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I see your Rusty Longsword is as big as mine! | ||
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#6
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EQ2 failed because of the every 5 levels your old raid gear was worthless with the new gear they put out. Very frustrating to raid 5 days a week and get BIS just to have an expansion released and your raid gear is crap compared to the new groupable dropped gear.
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#7
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The whole point of this thread is the leveling structure post L60 in EQ1 was unsustainable, they needed to make EQ2 a graduated Game were EQ1ers L61 could bring there characters but still be able to play EQ1 and Infact intertwine the 2 games. The leveling structure post Velious was just ignorant not to mention the zones all seemed void to me outside of the bazaar or PoK later. Level structure was the key and Sony botched it.
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#8
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Sure, it became redundant with the next expansion but at least those of us who had it actually put the time/effort in.
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#9
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The only thing eq2 got right in my opinion was how they mixed open world contested bosses with instanced bosses, in EoF.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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