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#1
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It gets worse the higher you go. level 59 might take you 3 to 4 weeks to get through it playing pretty hard. It is not a race. Enjoy the ride and have fun. That is what it is about.
There are Zones that have a lot higher ZeM. CB is one, Unrest, Befallen, etc. Some classes kill faster than others. But grouping tends to take away some of the boredom, talking to others in the group helps. If you play a class that dies a lot, Ranger comes to mind, Ghetto Gate, you will really want to quit after running to your corpse 4 times a day, 5 zones away. This game is Hard Mode for sure. But because of it, it is very rewarding to know, in the long run, you stuck it out and got to a high level. It gets better with better gear. A great weapon, and a Fungi, and a nice Haste item on a Melee sure do make a difference. [You must be logged in to view images. Log in or Register.] | ||
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#2
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btw this is why groups are kind of crucial. just soloing through levels - yikes. going around and forming groups is what makes the grind tolerable, imo
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go go go
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#3
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Don't level too fast! You'll miss much of the content that makes this game great.
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#4
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Problem at like levels 3-8, especially in EC/FP area is a lot of things either become green/light blue or yellow/red so you're stuck killing a crapload of smaller mobs (which isn't necessarily bad for your first toon, since that = more loot) but you get significantly more exp from something closer to your own level. It's somewhat better in other leveling areas. Gfay (Crushbone, belts/pads quests) or Qeynos(Blackburrow+gnoll fang quest) are the quickest areas to get to level 16, even 20 IMO.
The balance between what you can fight efficiently (see: not take too much dmg/create downtime) and the xp the mob gives will change as you level. As melee that curve starts to suck (less so for monk) earlier than it does for casters. And for mage/necro/drui/shm/enc, it pretty much stays flat your whole career as they can solo db/white/yello for the majority of the leveling process.
__________________
Grithor
Dwarven Berserker-Wannabe | ||
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#5
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Best tips I can give, although most have already been covered:
- familiarize yourself with high xp quest turn-ins. Most of these have already been mentioned, such as bone chips, red wine, orc belts, gnoll fangs, etc. Many of these are in the 1-20 level range only. - minimize downtime. This might be stare-you-in-the-face obvious, but less downtime = more time killing = faster xp gains. Gear and buffs make a HUGE difference here. This category also covers the mobs you aim to kill. It is generally faster xp to mass slaughter light blues than to struggle to kill whites and have plenty of downtime. - some zones have higher ZEM than others. Get to know where to hunt for maximum efficiency. - some class / race combinations level faster than others. Something to be aware of. Above all, as others have mentioned, keep in mind that this game is meant to take a long time to level. Mind you, things are much faster now than on classic or even this server when it first started: you can now have a fresh to the server character outfitted in gear that would have taken you a year to obtain previously (or longer) with minimal difficulty. However, things are still slower here than in modern MMOs, and you need to wrap your head around that. To echo many others, classic EQ isn't for everyone - especially the modern generation of instant gratification. | ||
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#6
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Log in to an xp hotspot group, take plenty of bandages/food/whatever. Make some meals in advance (preferably ones that you can reheat in the microwave) and sit there for 6 hours.
Only loot valuable /stackable/low weight items and don't waste time making runs to sell. Just sit and enjoy the xp grind... it helps to play an engaging class [You must be logged in to view images. Log in or Register.]. | ||
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#7
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Once you get past the initial level 1-10ish hurdle of finding mobs without a very narrow level range (not too low to not give decent xp, not too high to kill you), each level actually takes the same amount of time until level 30, assuming you kill blue con mobs. After that, level 30 and each 5th level after that is a hell level that takes around three times longer than a normal level, and after each 5th level (31, 36, etc.), the following 4 levels take around 10% longer than the previous batch of 5 levels. At 50 it goes berserk with even higher xp requirements.
So, just wanted to give you a little encouragement that the first 30 levels are actually fairly forgiving xp-wise, compared to the rest of the game at least. [You must be logged in to view images. Log in or Register.]
__________________
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#8
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Quote:
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#9
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Quote:
http://wiki.project1999.com/Experien...ement_by_Level In the table you can see the multiplier factor that's 1.0 from level 1-29, and below it says that the amount of XP you gain for killing a blue mobs is "XP = L^2 * C", a formula that scales with your level (and class mod). Maybe I'm missing something, but that's my impression of it. Actual time to level may be faster or slower as you progress due to your class and the "quality" of your hunting spots (respawn time, caster mobs, kiteability, etc.).
__________________
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#10
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By joining Red.
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