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  #21  
Old 12-28-2014, 11:47 PM
evilkorn evilkorn is offline
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Haynar,

You should make sky quests MQ'able like they should be and no one will mind corpse rots in 24hour there. Those classic fixes compliment each other in this case, can't really do one without the other fix.
  #22  
Old 12-29-2014, 12:01 AM
khanable khanable is offline
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Quote:
Originally Posted by evilkorn [You must be logged in to view images. Log in or Register.]
Haynar,

You should make sky quests MQ'able like they should be and no one will mind corpse rots in 24hour there. Those classic fixes compliment each other in this case, can't really do one without the other fix.
could revert all the upgrade items too :X
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  #23  
Old 12-29-2014, 12:22 AM
Sikorsky Sikorsky is offline
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Quote:
Originally Posted by evilkorn [You must be logged in to view images. Log in or Register.]
Make it so.
  #24  
Old 12-29-2014, 12:44 AM
evilkorn evilkorn is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
could revert all the upgrade items too :X
Rogue instant invis targetable mask please, plenty of proof for that and a known fixed date.
  #25  
Old 12-29-2014, 01:11 AM
Technique Technique is offline
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Quote:
Originally Posted by Mahande [You must be logged in to view images. Log in or Register.]
Can we get a date confirmation of this? Because during the 10 years that I played the game on live this was never the case.
Quote:
FEBRUARY 21, 2001

Naked PC corpses that have experience and are above level 30 will now last 3 hours instead of 3 minutes.
http://www.tski.co.jp/baldio/patch/20010221a.html

Abashi's clarification to a question regarding this (emphasis mine):
Quote:
There is, indeed, only one timer on a corpse. If you have a 6th level or higher, experience giving, non-naked corpse in game and you spend 12 hours playing and then 3.5 days not playing, your corpse will indeed be gone.
I'll rewrite that bit and try to make it less confusing.
------
Player Corpse Decay Times
p.20: The bottom half of this page outlines corpse decay times based upon level and login status. The times provided are incorrect. The player-corpse decay times are as follows. Please note that all times are in real time, not Norrathian time:
Level 1 – 5: 30 minutes
Level 6+: 24 hours of online time, or 1 week of offline time (or some combination of both).

Empty corpses (with no items) have a different timer than those with items:
Level 1 – 29: 3 minutes
Level 30+ : 3 hours (total, online or offline).
*Note: It is best advised to get your corpse right away. Also note that when considering corpses that are not empty one-hour in game is the same as seven hours out of game, and that the timer on a corpse ticks down whether you are in game or not. If you have a level 12 corpse with items on it in the game and spend 12 hours playing and 3.5 days out of game, that corpse will be gone. Also, be advised that leaving your computer at the character select screen or play on another character on that same account counts as time in game as it relates to the corpse decay timer.
http://wayback.archive.org/web/20030...ML/000305.html
  #26  
Old 12-29-2014, 01:22 AM
Burrito Burrito is offline
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I like and dislike this change.
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  #27  
Old 12-29-2014, 02:04 AM
Haynar Haynar is offline
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With the good, also comes the bad.

Will consider this change. It sure will make it interesting.

H
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  #28  
Old 12-29-2014, 02:27 AM
Smilkers Smilkers is offline
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I'd be all about this change to make perma-camping named spawns more difficult.

Getting stuck in line behind someone who wants a minimum of 4 AC rings or 3 FBSS before leaving camp is always tons of fun... [You must be logged in to view images. Log in or Register.]
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  #29  
Old 12-29-2014, 02:49 AM
Jimjam Jimjam is offline
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Skyfall!
https://www.youtube.com/watch?v=DeumyOzKqgI

Quote:
Originally Posted by Smilkers [You must be logged in to view images. Log in or Register.]
I'd be all about this change to make perma-camping named spawns more difficult.

Getting stuck in line behind someone who wants a minimum of 4 AC rings or 3 FBSS before leaving camp is always tons of fun... [You must be logged in to view images. Log in or Register.]
Technically, they shouldn't be camping a second immediately after the first drops. Dunno how much recognition or respect the rule gets though.
  #30  
Old 12-29-2014, 03:40 AM
oldhead oldhead is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
http://www.tski.co.jp/baldio/patch/20010221a.html

Abashi's clarification to a question regarding this (emphasis mine):
http://wayback.archive.org/web/20030...ML/000305.html
All of this only addresses decay of corpses and EMPTY corpses.

If you leave a junk item on a corpse it holds the corpse for res for later. I mean this was common practice in classic EQ. Empty corpses used to poof fast then they changed it so empty corpses will last 3 hours... EMPTY. I do not remember the res timer on a corpses with items on it. I do not see that info posted.
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