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#21
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It had 2 primary and one secondary members of the Trinity Core dev contributer team that called it home, and the whole thing was run for free. No donation gear, no voting gear, x1 rates, ruthless anti hack measures, exceptionally clever DDoS protection (for the time), routine PvP Arena sweeps of cheats / win trade busts... A person couldn't really ask for much more. It ran as a person's hobby and they accepted donations, but it had to be under the table through Pay Pal with every one marked with "gift with no goods or services implied or received." They got a couple C&D's from Blizzard but they told them to screw off with the reply that it was run with no exchange of money or goods, was run as an Educational purpose exercise, and that all players stated they owned their own purchased client copy of the game. And lastly, the ISP host stood firm when Blizzard put pressure on them and told them to Eff off too, so Blizzard gave up trying. It's the ONLY US hosted WoW server I've seen that was successful with this. The project ended after 5 years because the host grew bored with the project or possibly just had his fill of the crap and wasn't having fun anymore. A large part of it had to do with the countless, tremendous amount of hours put into bug fixes and script creation made free and public to Trinity Core, which other servers run for profit turned around and used and contribued jack-all in return, not sharing their own work. I guess the point I'm making with all of this is that Nilbog and friends are goddamned Saints and that sometime down the road, this hobby will come to an eventual end. All great things eventually do. | |||
Last edited by NegaStoat; 12-13-2014 at 07:18 PM..
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#22
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__________________
Lootenant Dan <Hierophant>
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#23
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![]() FF11 was the only other game I can compare to classic EQ in 1999. It was hard mode to the max - good luck soloing. Lots of time sinks and gearing
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#25
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#26
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And thanks for helping to give me some context for P99 in my life Nega. | |||
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#28
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![]() I tried FFXI when it came out. EQ and Final Fantasy were like my favorite games back then, so I was pretty hyped for this game.
Turns out it was just a copy of EQ but made shittier. I played for like 2 months. Nobody wanted to group with my job (White Mage - I guess they sucked compared to Red Mage, go figure) and when they did it was a bunch of Japanese people you couldn't communicate with leveling their 7th job. There was no sense of exploration or "newness" since the game had already been out in Japan for about a year. The UI sucked, the lag sucked, throwing new American players onto established Japanese servers sucked, being able to "own" mobs sucked, invisible walls everywhere sucked. I wish I knew what people saw in that game. I spent more time playing Tetra Master online. In fact I think the only reason why I subscribed for more than a month was to play Tetra Master on PlayOnline.
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#29
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![]() swg only other mmo worth emulating and its being done already.
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Current Games:
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#30
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The thing I really liked about FFXI was that you really only had 1 character, one name. So if you had bad rep or sucked you wouldn't get invited to groups. Are you sure you wen't just bad at the game for the time? FFXI took some elements from EQ but was hardly a copy. | |||
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