Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Quest Bugs

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-21-2014, 12:04 AM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
The Ry'Gorr Messenger ran at SoW speed. I didn't see any mention of him having his quick of feet. He should run but shouldn't be tough to catch with SoW I don't believe.
As a cleric with Jboots back in the day, he left me in the dust. I had to be positioned to catch him with a fast nuke or bring my pocket druid.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #2  
Old 03-06-2015, 07:28 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,463
Default

I'm observing Taken's 10th ring war atm. Some dwarf royal archers along the East side of the zone (loc n525, n1850) just aggroed each other I think due to the new collision mechanics. Two archers are down because their perma-rooted brethren next to them slew them, not due to giants.

Kromrif Spearmen are using the badass Velious spear model, and not the old-world one seen in this Allakhazam picture.
Last edited by falkun; 03-06-2015 at 07:31 PM..
  #3  
Old 03-06-2015, 07:50 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Several giants are warping underground.

Also snare is acting like mobs are rooted when you cast it. I imagine due to their slow runspeed set to make them walk?

Also when you root a mob that is running, it will stick, then it will show its animation continue to run... they will ghost forward, and finally will reset to where you rooted them after you think you're about to lose from them getting to Thurg.
Last edited by Daldaen; 03-06-2015 at 07:54 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.