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#1
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Not really an accurate description. The hitbox has nothing to do with the person attacking, it is the area of the target that can be hit. A bigger hitbox on your target means you can effectively be further away and still be in melee range.
For example Nagafen has a much larger hitbox than a fire beetle. | ||
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#2
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Quote:
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Last edited by Humerox; 12-20-2014 at 10:23 PM..
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#4
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They spawn in lower guk. Check by water cause they are there.
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#5
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Just stop.
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#6
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A wild hitbox appears/
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#7
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A dingo ate my hit box.
__________________
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#8
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I went full retard didnt I?
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#9
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Little bit Sajuuk, allow me to explain. In order to determine whether you can hit someone with a melee attack, the game engine asks at least two questions:
1) are you facing the target? 2) is their hitbox within the range of your attack? Hitbox is just the area around a target that can be hit. In real life, your hitbox is your body. In EQ, your hitbox is a fixed area around your character, probably a circle or square (hence the term hitbox). If their attack can reach your hitbox, then they can hit you. They recently made hitboxes smaller. That means players have to be a little bit closer to hit each other in PvP, meaning it's easier to juke people and harder to land hits on moving targets. They also made it so roots, stuns, and whirl2hurl are landing more often (read: landing at all). All of these changes put together mean casters are a threat In PvP and twinks can't just wade into large groups and get kills solo anymore. | ||
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