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  #1  
Old 12-03-2014, 05:47 PM
Iumuno Iumuno is offline
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Definitely noticing a *lot* more resists. I can't even land a lull either on my level 22 enchanter on red.
  #2  
Old 12-04-2014, 02:45 PM
nasshi nasshi is offline
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Quote:
Originally Posted by Fregar [You must be logged in to view images. Log in or Register.]
Also, fleeing speed when unsnared seems unreal.
This.
  #3  
Old 12-04-2014, 03:07 PM
NegaStoat NegaStoat is offline
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Quote:
Originally Posted by Fregar [You must be logged in to view images. Log in or Register.]
Also, fleeing speed when unsnared seems unreal.
I noticed this too, and frankly, it felt more like old pre Luclin retail than anything. I did a lot of leveling in places like Crushbone, Cazic-thule (love those lizards), Permafrost, and old lower guk. When people would form groups, they took a druid, bard, or ranger every time just for the snare. Once a mob would get down to the point where it would turn, if it was within a certain higher health amount for that stage, they would jam away at full running speed instantly. With those turns in dungeons (especially lower guk) it was instant death for the group.

The tragic thing about this change is that with the resists, Snare feels more useless than ever lol. It was a double whammy.
  #4  
Old 12-03-2014, 06:31 PM
lostcucusPass lostcucusPass is offline
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A lot a lot more resist yes ... it s like hell

that's not fair, now game will be harder !!! high lvl got the best loot with "easier game"

but now for us , the game will get harders .... bullshit
Last edited by lostcucusPass; 12-03-2014 at 06:42 PM..
  #5  
Old 12-03-2014, 06:41 PM
Vicatin Vicatin is offline
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Yup. Way more resists even on low dark blues.
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  #6  
Old 12-03-2014, 07:17 PM
mwatt mwatt is offline
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36 Wizard also experiencing significantly increased resist rates. It seems like perhaps too much.
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  #7  
Old 12-04-2014, 12:14 AM
Herpa Derp Herpa Derp is offline
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I wasn't going to complain much about it but my two group members tonight were constantly bringing it up. In a group that should easily fearkite the crap out of everything we had several near deaths. Trying to cast darkness on a green mob just resisted six times in a row. Then fear three times. Thank god FD isn't based on mob resists.

If shit's classic then I'm sad.
  #8  
Old 12-04-2014, 12:23 AM
zanderklocke zanderklocke is offline
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I just burned through 14 Puppet String charges for 2 OT Hammer for characters above level 50 since they kept getting resists.
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  #9  
Old 12-04-2014, 12:44 AM
Schwing Schwing is offline
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Having spent an inordinate amount of time in the bear pits, I definitely notice a big difference. The thing is, insta charm breaks/root breaks happened all the time previously, and it always seemed to come in a string of bad luck once in awhile. Now it's more of the same, only the 'bad luck' seems to be insanely bad, to the point where I'm literally in little to no danger for three hours straight, then suddenly a wolf resists root four times in a row, then it lands and is instantly broken twice, then it's resisted twice more. Also, straight resisting (not spells quickly breaking) Magic based spells (root/Breath of Ro, for me) is happening significantly more than pre-patch.

I'm not really complaining--didn't die at all, played a little more conservatively due to increased likelihood of disaster. It just seems odd how exping down there is practically identical except that now, when it rains, it pours.
  #10  
Old 12-04-2014, 01:34 AM
Faiding Faiding is offline
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Yeah, definitely noticing this. Just got 5 mez resists in a row on a tashed/malod mob that is 7 levels lower than me.

Never got more than 1 resist on the same mob even 4 levels ago.
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