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#21
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I'll be sure to add Temporarily (what will the last name be?) whenever I get a chance to play. Unfortunately, I don't get to play a lot so you'll probably continue to out-level us.
We're tentatively set on enchanter - druid - pally, with me playing the pally. Any ideas which dungeons (and at what level ranges) we should hit along the way? Dalnir is a great example. I suppose many of them will be virtually empty once Velious comes out and people go back to playing their lvl 60 mains =D
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#22
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I don't think Paladin adds much to a druid - enchanter combo. If what you want is a tank-type class that can grab aggro to keep the enchanter safe, then you would be much better off with a Bard. Bard can get aggro, can snare kite so that the druid and enchanter can just beat on it with charmed pets, can add CC or Charm dps, can do dot dps, etc.
At lower levels, the Paladin doesn't add snap aggro too well, since he is root tanking. Stun doesn't come until level 30. | ||
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#23
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Quote:
Blackburrow - level 5-10 Befallen - level 5-20 Najena - level 15-30 Upper Guk - level 15-40 Runnyeye - level 10-35 Permafrost - level 15-45 Cazic Thule - level 25-35 SolA - level 25-45 Splitpaw - level 25-45 Kedge Keep - level 40-50 | |||
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#24
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#25
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I thought blind (lvl 9 flash of light) would be particularly effective when working with an enchanter pet? AFAIK, I can use blind to snap aggro when I'm in melee range, but I can pass pet aggro simply by stepping out of melee range. When charm breaks, I can blind it, move into melee range, and the enchanter can back away, passing aggro to me. Is that not how blind functions? I thought it would only attack the highest threat char in melee range, and if nothing was in range it'd run around like a chicken with its head cut off? As a puller, I get lull and root. As a source of dps, I get a 0.5 ratio weapon until lvl 20 (got a jade mace laying around somewhere), then a 0.75 ratio weapon (BoF) after that. Maybe it's not monk dps, but that still seems pretty solid to me for the early/mid game.
Thank you very much eqravenprince for that dungeon list. I haven't even stepped into half of those dungeons, and since I've never played a puller I mostly just sat at camp sites in the rest.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#26
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Quote:
[You must be logged in to view images. Log in or Register.]) Feel free to Temp all though always looking for a friend to go to random dungeons with. | |||
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#27
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Quote:
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Dunare 53 Paladin| Dunkar 54 Druid | Zhex 39 Enchanter
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#28
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Enchanter / Priest / Int caster
If It's Ench Dru, Don't get a wizard If it's Ench Sham/Cler, 3rd person plays wizard. You can hunt anywhere, hunt named, check spawns, and never die. Do not. Do not. Do not include a melee class if you want to get the full ass-tearing ability of this group unless it's a monk Personally, my dream trios are A) Enchanter Druid Necromancer for triple charm and B) Enchanter Shaman Wizard for ultimate CC dominance At any rate, the group dynamic is this -- The enchanter carries with Charm, the Priest plays safety net for the enchanter, and the 3rd person can pull and play secondary safety net. The whole dynamic revolves around killing mobs with mobs, never taking player damage, and honing your skills to make that concept as efficient as possible. With three loyal comrades, enough skill, and the right composition you can make yourselves extremely wealthy and powerful.
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Petros Zolustias
Crexxus - Snoiche Tathunoiche "... I don't think I remember him digging for this long..." The A-Team twitch.tv/crexxus | ||
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Last edited by Waedawen; 12-06-2014 at 12:15 AM..
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#29
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Well, the TLDR here is that if you have a good enchanter . . . nothing else really matters for leveling up.
I mean Enc/Rng/Rng would work fine really. | ||
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#30
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Quote:
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Petros Zolustias
Crexxus - Snoiche Tathunoiche "... I don't think I remember him digging for this long..." The A-Team twitch.tv/crexxus | |||
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