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Old 12-01-2014, 02:33 PM
freez freez is offline
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Quote:
Originally Posted by Not Salem [You must be logged in to view images. Log in or Register.]
more so then them rolling a level 1, then chain dying in FoB at level 2 being told they have to LnS and XP in the swamp of no hope.



fuckin hopeless
  #2  
Old 12-01-2014, 02:34 PM
Nirgon Nirgon is offline
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Pls turn Beastagoog loose on Velious beta for 1 night

To be honest if you made all of it red and red players could join beards with each other to fight the blue server players.. it could bring the community together a little more and be a lot of fun. Even if it makes the elite blues and reds more at odds in forumquest... worth it!
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Old 12-01-2014, 03:13 PM
Mac Drettj Mac Drettj is offline
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Just /duel I don't see the problem
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Old 12-01-2014, 03:17 PM
Pikrib Pikrib is offline
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I thought /duel uses blue mechanics and you would have to go to an arena to see pvp changes?
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Old 12-01-2014, 03:32 PM
derpcake derpcake is offline
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After 12 years on eqlive & 6 months on red, I have discovered PVP or nothing.

Just adds so much to the game.
  #6  
Old 12-01-2014, 03:34 PM
SamwiseRed SamwiseRed is offline
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fungi twinks might have to actually put some effort in to kills. heh
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Old 12-01-2014, 03:38 PM
Genedin Genedin is offline
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Side stabs
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Old 12-01-2014, 03:41 PM
SamwiseRed SamwiseRed is offline
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please add PoD to s ro or something. ive only been able to duel 4 people. owned all 4 of them but trying to get a bluebie to /d is like pulling teeth. help us help you.
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Old 12-01-2014, 04:14 PM
Silent Silent is offline
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Spent 2-3 hours dueling people this morning across monk, sk, wizard, necro. Did my own rogue/monk, did a beta buff wiz/sk/necro. Hitbox change was good, but WAY too small in my opinion. One thing I did notice that was weird, I went AoN form double shrink and I was somehow getting a larger hitbox on the 2 people I fought(both human monks) then non shrunk. Anyway I do think the hitbox needs to be tweaked a little, extended just a tad bit. You can currently stand right next to some players, or ontop of them and not be in range as if you get TOO close the hitbox is now past you.

Out of majority of the duels, SK came out on top in all my fights against rogues, monks and rangers(some red, the blue people I dueled were just plain stupid so you could tell who was red and blue for most part) and this was purely because of the fact I was able to either shadow step vamp curse/asystole while jousting with a fungi on to keep my hp flowing with curse + occasional epic proc. If I landed a bash, great I got a chance to get a free round of auto attack in. But for the most part, Jousting sow vs sow or sow vs jboots still has a tough time landing because smaller hitbox lag plays a even bigger effect on it, the player might be off a few inches to the side but shown in range on your screen and you can't hit. Really hope more testing is done with the hit box.
  #10  
Old 12-01-2014, 06:14 PM
Burgerking Burgerking is offline
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Quote:
Originally Posted by Silent [You must be logged in to view images. Log in or Register.]
Spent 2-3 hours dueling people this morning across monk, sk, wizard, necro. Did my own rogue/monk, did a beta buff wiz/sk/necro. Hitbox change was good, but WAY too small in my opinion. One thing I did notice that was weird, I went AoN form double shrink and I was somehow getting a larger hitbox on the 2 people I fought(both human monks) then non shrunk. Anyway I do think the hitbox needs to be tweaked a little, extended just a tad bit. You can currently stand right next to some players, or ontop of them and not be in range as if you get TOO close the hitbox is now past you.

Out of majority of the duels, SK came out on top in all my fights against rogues, monks and rangers(some red, the blue people I dueled were just plain stupid so you could tell who was red and blue for most part) and this was purely because of the fact I was able to either shadow step vamp curse/asystole while jousting with a fungi on to keep my hp flowing with curse + occasional epic proc. If I landed a bash, great I got a chance to get a free round of auto attack in. But for the most part, Jousting sow vs sow or sow vs jboots still has a tough time landing because smaller hitbox lag plays a even bigger effect on it, the player might be off a few inches to the side but shown in range on your screen and you can't hit. Really hope more testing is done with the hit box.
Nah bitch welcome to live classic pvp, hit boxes were small as shit and not everyone who rolled a melee could joust. You had to be practically inside someone to hit them on live. Current Hitboxes even gracious compared to live, and those were dial up days.

Yea Rogues didnt do good vs sk on live, warrior's and sk's dominated rogues, only reason rogues here were able to kill them was because you hit tank classes like they had no ac. WTF should a rogue do great vs a high AC high HP class, it's like there counter classes.

You want unclassic easy mode, sorry those days are over, hope ya enjoyed um.
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