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Old 11-24-2014, 10:21 AM
Jib Jib is offline
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Join Date: Apr 2014
Posts: 656
Default how to kill Gorenaire with less than 20 people

I heard holocaust was having a little trouble with gore, im not trying to be condescending or anything just thought id give a few tips.

One of the many things I did for azrael was teach them how kill Gore.

Most important factors are your wizards, get them 60 with sunstrike

***GORE MUST BE MALO'D INSTANTLY AT START OF FIGHT***

sunstrike lands almost always for 1615 with malo on

gore holds 32k hp divided by 1600 = 20 sunstrikes to kill him. now at 34% gore will start to CH so you dont actually need 20 sunstrikes.

32000 X .64 = 20480

20480 / 1600 = 12.8

so roughly 13 sunstrikes will put gore into ch mode stopping all ae's and dps.

3 wizards is the minimum but 4-5 is ideal.

at this point it will become a push fight.

***IMPORTANT if your melee isnt ready to push the second gore turns 34% hp she will regain casting and cast the CH and obliterate your raid. Gore is a huge model so she has a larger regain casting range.***

push and win simple as that.

get multiple shamans to torpor the wizards and clerics, this isnt necessary with the proper force because gore will go to CH range within like 20 seconds and you only get hit by like 2 AE's but incase something goes wrong and say a wizard or two dies early in the fight for whatever reason the torpors will allow you to withstand 2-3 more AE's before wiping.

There is a way to DA the first AE but its really not needed.

Gore's AE is an AE around the target he casts on so if you let the puller take the AE away from the raid you can have a 5 second buffer but truly it barely helps at all and I wouldnt waste my time with it.

just have everybody fully buffed and runed and you should be fine with the above strat.

I feel like it goes without saying but have your top 2 buff slots open for the slow to be pelled. Have a mage summon each melee 1 insta pell stick so when gore reaches 34% you can simplly insta cure yourself then push the ch to interruption.

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i understand you see a lure in the SS here but 2 reasons for that

gore was way into CH chain so sunstrike was not needed

I was oom and couldnt afford to cast it at this point in the fight.
 


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