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#1
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This:
http://www.gog.com/game/darklands One of the greatest games ever made before Everquest. I still think the combat system in this game is revolutionary. You control four characters and you hit space to pause, give those characters orders (i.e. click on a place for them to move to or an enemy to attack), then unpause and the combat happened in real time. I'm not sure if this was the first game that moved from stupid turn-based combat like Pool of Radiance (you move your character across the screen while everybody else is frozen in time, then once your turn is done, you sit there motionless while each NPC moves one at a time) to real time/simultaneous. But it's the game I remember it for. So it incorporated real strategy because if your wizard was about to get attacked by some plate-clad enemies, you needed to move him back and get your mele character in the way. It's not open world ... you move about cities through dialog screens and only go into the 2D isometric view during combat. This was a DOS game. Old school. Yes, I'm old. Fuck you. I had a Commodore 64. According to the description on GOG: One of “The Greatest Games Of All Time” according to Gamespot®. Yes, easily. After Darklands, the next major game for me was Myth II: Soulblighter. This game took the concept of real time action and giving orders to your troops and expanded it to a small army. The game's realistic physics combined with one of the best game soundtracks ever plus voice acting to make it extremely immersive. If you put your archers on top of a hill to fire down on your enemies, their range is greatly expanded. When the enemies close, your have your archers run like hell and move up the ground troops. Fucking phenomenal game lovingly updated and preserved here: http://projectmagma.net/what/ I'm going through GOG looking for a game to buy, something I missed (which isn't hard because I never bought a lot of games, just found a few that I liked and played the shit out of them). Torchlight looks pretty cool as does Gothic. Mount and Blade looks fun but it has so few votes. Recommendations? | ||
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#2
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Quote:
I have Myth The Fallen Lords from like 1940 but have never been able to get into it. It's a very tactical game and maybe even strategic, as far as I know. How you win can be non-linear. Thing I didn't like is the game is campaign-based. It has no skirmish mode. I typically only like these games if htey have a random map skirmish mode. It's mainly a combat sim with some story tacked onto, far as I can tell. You play through a campaign and the game is over unless you play online or try to win it in a new way. Like you say, its sequel and itself both sport great physics. A game I recently got on GoG (for like $4) and is also fairly new (~2010) with good gfx: http://www.gog.com/game/risen Risen is linear somewhat but also kind of open world too. It's semi-sandbox. It has very good gfx. Compared to Gothic 1 and 2, it has lost the epic open world, but it's very much a more modern game. Combat is hard at first. The real beauty is the game keeps a lot of the npc behavior in Gothic games. It also has that "realistic" feel absent in some games. The game really tries to imprint on you the notion you're in another world, not playing a game. Risen reminds me of another good old-but-recent rpg: http://www.gog.com/game/the_witcher Some games I didn't get around to buying, but may someday: http://www.gog.com/game/silent_storm_gold http://www.gog.com/game/icewind_dale_complete http://www.gog.com/game/starflight_1_2 http://www.gog.com/game/pirates_gold_plus http://www.gog.com/game/master_of_magic http://www.gog.com/game/realms_of_arkania_1_2 http://www.gog.com/game/arx_fatalis http://www.gog.com/game/the_temple_of_elemental_evil http://www.gog.com/game/earth_2150_trilogy http://www.gog.com/game/master_of_magic http://www.gog.com/game/commandos_2_3 Some newer ones offered on gog: http://www.gog.com/game/faster_than_light http://www.gog.com/game/star_wolves# http://www.gog.com/game/inquisitor
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 11-20-2014 at 06:28 PM..
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#3
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DARKLANDS!
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The game could use a more in-depth food/drink system, but hey... http://www.project1999.com/forums/sh...3&postcount=10 [You must be logged in to view images. Log in or Register.] --- [You must be logged in to view images. Log in or Register.] | ||||
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Last edited by Portasaurus; 11-21-2014 at 09:35 AM..
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#4
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Darklands reminds me of Realm of Arkania 1. That's another game I want to try. They both have outdated gfx and deep systems. Deep doesn't mean fun. Deep just means lots of stats and systems to know. If you don't know them? Tough luck, the game will hurt you so much more. Then again, this is generally what I expect from open world games because they don't hold your hand and guide you through things, so it's not really a complaint. The thought occurs to me they remind me of simulations. Traditional simulations also will hurt you if you dohn't know the system well. They're very technical. Before even trying you'll have to read the manual. Tutorial is always limited. One of the deepest games I've played is Battlecruiser 3000AD. I played that probably over 15 years ago. It's essentially a battlecruiser combat simulator. It's, you guessed it, very technical. You HAVe to read the manual, yet the manual doesn't come close to covering everything. It also had a terrible interface and I don't even remember a tutorial. Still, I loved the game. And in the long run, all of those controls come together to produce something very involved. In later incarnations of the Battlecruiser series, they became more and more unstable, so I just couldn't play them anymore. Battlecruiser Millenium, for example, crashed every hour. I tried playing that several months ago just to revisit it. It's still fun. Yet I can see it has soooo many user-friendly problems. I know some of those problems were fixed in Universal Combat, but even Universal Combat is still essentially a combat simulartor. Of course, I'm ok with technical things. Please note this is why a lot of popular games seem are "simple". They have so much hand holding. They remove most of the technical systems. They keep the controls simple. This doesn't mean they PLAY simple. Take Mario Brothers, as an example. The controls for that game were just move left, move right, jump and that's about it. Yet the world you navigated is what made the controls fun. Easy to get into, but hard to master is hte motto. Or look at Tetris. There're no numbers to look at. You "get" the game almost immediately. And still you can play it years and years and keep getting better at it. Simple, but not simple. Still, I think there's a place for technical, deep game systems. If all games played like Mario Brothers or Tetris I'd go insane, assuming I'm not already insane. To make my point further, look here: http://www.tacticularcancer.com/content.php?id=5 http://en.wikipedia.org/wiki/Hammer_%26_Sickle I realize these games are technical and unforgiving and "deep", but hey, I'd not want to live in a wolrd without them. I have a choice, if I"m burnt out on one of htem, to load up a game like Tetris if needed. That's the beauty.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 11-21-2014 at 01:51 PM..
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#5
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Yeah I bought Mount and Blade Warband... combat system is kinda clunky.
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#6
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And try the Game Of Thrones mod. That's the only m&b I play now.
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#7
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Starflight 2
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Impotent Rage - 60 Ranger
Knifeknight - 43 Rogue Yumyums Inmahtumtums - 60 Enchanter *RETIRED* | ||
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#8
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My favorites in the arcade growing up were popeye, journey, and major havoc
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#9
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<3 Might and Magic 6
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Bitch Please. I'm Fabulous!
Masquerade - R99 Foxxie/Foxie - R99 ![]() | ||
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